Rename back to "room" for "realtime" multiplayer

This commit is contained in:
Bartłomiej Dach 2020-12-24 16:10:29 +01:00
parent 7f0f6d86b0
commit db1c11073f
2 changed files with 3 additions and 3 deletions

View File

@ -15,7 +15,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
{ {
Triangles.TriangleScale = 1.5f; Triangles.TriangleScale = 1.5f;
Text = "Create match"; Text = "Create room";
((IBindable<bool>)Enabled).BindTo(multiplayerClient.IsConnected); ((IBindable<bool>)Enabled).BindTo(multiplayerClient.IsConnected);
} }

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
{ {
public override string Title { get; } public override string Title { get; }
public override string ShortTitle => "match"; public override string ShortTitle => "room";
[Resolved] [Resolved]
private StatefulMultiplayerClient client { get; set; } private StatefulMultiplayerClient client { get; set; }
@ -37,7 +37,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
public RealtimeMatchSubScreen(Room room) public RealtimeMatchSubScreen(Room room)
{ {
Title = room.RoomID.Value == null ? "New match" : room.Name.Value; Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
Activity.Value = new UserActivity.InLobby(room); Activity.Value = new UserActivity.InLobby(room);
} }