Use private instead of protected

This commit is contained in:
Dean Herbert
2018-03-11 01:26:03 +09:00
parent d1ab52e7bc
commit db2a663234

View File

@ -214,7 +214,7 @@ namespace osu.Game.Screens.Select
Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled; Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
Beatmap.TriggerChange(); Beatmap.TriggerChange();
Beatmap.ValueChanged += WorkingBeatmapChanged; Beatmap.ValueChanged += workingBeatmapChanged;
} }
public void Edit(BeatmapInfo beatmap) public void Edit(BeatmapInfo beatmap)
@ -257,7 +257,7 @@ namespace osu.Game.Screens.Select
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds. // We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
private BeatmapInfo beatmapNoDebounce; private BeatmapInfo beatmapNoDebounce;
protected void WorkingBeatmapChanged(WorkingBeatmap beatmap) private void workingBeatmapChanged(WorkingBeatmap beatmap)
{ {
if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false)) if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch // If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch