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Rename GetBeatmap() to GetPlayableBeatmap()
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@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.UI
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RelativeSizeAxes = Axes.Both;
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Beatmap = (Beatmap<TObject>)workingBeatmap.GetBeatmap(ruleset.RulesetInfo);
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Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
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KeyBindingInputManager = CreateInputManager();
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KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
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