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Fix WaveOverlayContainer being always present (#5210)
Fix WaveOverlayContainer being always present
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@ -14,6 +14,8 @@ namespace osu.Game.Overlays
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protected override bool BlockNonPositionalInput => true;
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protected override Container<Drawable> Content => Waves;
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protected override bool StartHidden => true;
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protected WaveOverlayContainer()
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{
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AddInternal(Waves = new WaveContainer
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@ -25,13 +27,17 @@ namespace osu.Game.Overlays
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protected override void PopIn()
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{
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base.PopIn();
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Waves.Show();
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this.FadeIn(100, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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base.PopOut();
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Waves.Hide();
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InQuint);
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}
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}
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}
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