CI adjustments

- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
This commit is contained in:
Aergwyn
2017-12-01 17:58:11 +01:00
parent 806c0e3b26
commit db50ad794e
4 changed files with 76 additions and 82 deletions

View File

@ -4,15 +4,12 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps.Formats
{
public abstract class LegacyDecoder : BeatmapDecoder
public class LegacyDecoder : BeatmapDecoder
{
public static void Register()
{
@ -31,11 +28,20 @@ namespace osu.Game.Beatmaps.Formats
// TODO: differences between versions
}
protected Beatmap beatmap;
protected Storyboard storyboard;
public LegacyDecoder()
{
}
protected int beatmapVersion;
protected readonly Dictionary<string, string> variables = new Dictionary<string, string>();
public LegacyDecoder(string header)
{
BeatmapVersion = int.Parse(header.Substring(17));
}
protected Beatmap Beatmap;
protected Storyboard Storyboard;
protected int BeatmapVersion;
protected readonly Dictionary<string, string> Variables = new Dictionary<string, string>();
public override Beatmap DecodeBeatmap(StreamReader stream) => new LegacyBeatmap(base.DecodeBeatmap(stream));
@ -48,13 +54,13 @@ namespace osu.Game.Beatmaps.Formats
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
this.beatmap.BeatmapInfo.BeatmapVersion = beatmapVersion;
Beatmap = beatmap;
Beatmap.BeatmapInfo.BeatmapVersion = BeatmapVersion;
ParseContent(stream);
foreach (var hitObject in this.beatmap.HitObjects)
hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
foreach (var hitObject in Beatmap.HitObjects)
hitObject.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
}
protected override void ParseStoryboard(StreamReader stream, Storyboard storyboard)
@ -64,7 +70,7 @@ namespace osu.Game.Beatmaps.Formats
if (storyboard == null)
throw new ArgumentNullException(nameof(storyboard));
this.storyboard = storyboard;
Storyboard = storyboard;
ParseContent(stream);
}
@ -84,7 +90,7 @@ namespace osu.Game.Beatmaps.Formats
if (line.StartsWith(@"osu file format v"))
{
beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
Beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
continue;
}
@ -95,17 +101,20 @@ namespace osu.Game.Beatmaps.Formats
continue;
}
processSection(section, line);
ProcessSection(section, line);
}
}
protected abstract void processSection(Section section, string line);
protected virtual void ProcessSection(Section section, string line)
{
}
/// <summary>
/// Decodes any beatmap variables present in a line into their real values.
/// </summary>
/// <param name="line">The line which may contains variables.</param>
protected void decodeVariables(ref string line)
protected void DecodeVariables(ref string line)
{
while (line.IndexOf('$') >= 0)
{
@ -114,8 +123,8 @@ namespace osu.Game.Beatmaps.Formats
for (int i = 0; i < split.Length; i++)
{
var item = split[i];
if (item.StartsWith("$") && variables.ContainsKey(item))
split[i] = variables[item];
if (item.StartsWith("$") && Variables.ContainsKey(item))
split[i] = Variables[item];
}
line = string.Join(",", split);