mirror of
https://github.com/osukey/osukey.git
synced 2025-05-30 01:47:30 +09:00
apply suggestions
- refactor `SongProgress` - make`UpdateProgress` more readable - enable NRT on new classes - refactor `TestSceneSongProgress` to use `GameplayClockContainer`
This commit is contained in:
parent
0913cf013c
commit
db62d4be3a
@ -4,11 +4,12 @@
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -19,44 +20,43 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestFixture]
|
||||
public class TestSceneSongProgress : SkinnableHUDComponentTestScene
|
||||
{
|
||||
private DefaultSongProgress defaultProgress;
|
||||
private DefaultSongProgress progress => this.ChildrenOfType<DefaultSongProgress>().Single();
|
||||
private GameplayClockContainer gameplayClockContainer;
|
||||
private const double gameplay_start_time = -2000;
|
||||
|
||||
private readonly List<SongProgress> progresses = new List<SongProgress>();
|
||||
|
||||
private readonly StopwatchClock clock;
|
||||
private readonly FramedClock framedClock;
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock;
|
||||
|
||||
public TestSceneSongProgress()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
clock = new StopwatchClock();
|
||||
gameplayClock = new GameplayClock(framedClock = new FramedClock(clock));
|
||||
var working = CreateWorkingBeatmap(Ruleset.Value);
|
||||
working.LoadTrack();
|
||||
Add(gameplayClockContainer = new MasterGameplayClockContainer(working, gameplay_start_time));
|
||||
Dependencies.CacheAs(gameplayClockContainer);
|
||||
Dependencies.CacheAs(gameplayClockContainer.GameplayClock);
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetupSteps()
|
||||
{
|
||||
AddStep("reset clock", clock.Reset);
|
||||
AddStep("reset clock", () => gameplayClockContainer.Reset(false));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisplay()
|
||||
{
|
||||
AddStep("display max values", displayMaxValues);
|
||||
AddStep("start", clock.Start);
|
||||
AddStep("stop", clock.Stop);
|
||||
AddStep("seek to intro", () => gameplayClockContainer.Seek(gameplay_start_time));
|
||||
AddStep("start", gameplayClockContainer.Start);
|
||||
AddStep("stop", gameplayClockContainer.Stop);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestToggleSeeking()
|
||||
{
|
||||
AddStep("allow seeking", () => defaultProgress.AllowSeeking.Value = true);
|
||||
AddStep("hide graph", () => defaultProgress.ShowGraph.Value = false);
|
||||
AddStep("disallow seeking", () => defaultProgress.AllowSeeking.Value = false);
|
||||
AddStep("allow seeking", () => defaultProgress.AllowSeeking.Value = true);
|
||||
AddStep("show graph", () => defaultProgress.ShowGraph.Value = true);
|
||||
AddStep("allow seeking", () => progress.AllowSeeking.Value = true);
|
||||
AddStep("hide graph", () => progress.ShowGraph.Value = false);
|
||||
AddStep("disallow seeking", () => progress.AllowSeeking.Value = false);
|
||||
AddStep("allow seeking", () => progress.AllowSeeking.Value = true);
|
||||
AddStep("show graph", () => progress.ShowGraph.Value = true);
|
||||
}
|
||||
|
||||
private void displayMaxValues()
|
||||
@ -65,48 +65,25 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
for (double i = 0; i < 5000; i++)
|
||||
objects.Add(new HitObject { StartTime = i });
|
||||
|
||||
replaceObjects(objects);
|
||||
setObjects(objects);
|
||||
}
|
||||
|
||||
private void replaceObjects(List<HitObject> objects)
|
||||
private void setObjects(List<HitObject> objects)
|
||||
{
|
||||
defaultProgress.RequestSeek = pos => clock.Seek(pos);
|
||||
|
||||
foreach (var p in progresses)
|
||||
{
|
||||
p.Objects = objects;
|
||||
}
|
||||
this.ChildrenOfType<SongProgress>().ForEach(progress => progress.Objects = objects);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress
|
||||
{
|
||||
base.Update();
|
||||
framedClock.ProcessFrame();
|
||||
}
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
};
|
||||
|
||||
protected override Drawable CreateDefaultImplementation()
|
||||
protected override Drawable CreateLegacyImplementation() => new LegacySongProgress
|
||||
{
|
||||
defaultProgress = new DefaultSongProgress
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
};
|
||||
|
||||
progresses.Add(defaultProgress);
|
||||
return defaultProgress;
|
||||
}
|
||||
|
||||
protected override Drawable CreateLegacyImplementation()
|
||||
{
|
||||
var progress = new LegacySongProgress
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
|
||||
progresses.Add(progress);
|
||||
return progress;
|
||||
}
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -49,6 +49,9 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
protected override bool BlockScrollInput => false;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private Player player { get; set; }
|
||||
|
||||
@ -178,10 +181,12 @@ namespace osu.Game.Screens.Play.HUD
|
||||
bar.EndTime = LastHitTime;
|
||||
}
|
||||
|
||||
protected override void UpdateProgress(double progress, double time, bool isIntro)
|
||||
protected override void UpdateProgress(double progress, bool isIntro)
|
||||
{
|
||||
bar.CurrentTime = time;
|
||||
graph.Progress = (int)(graph.ColumnCount * progress);
|
||||
bar.CurrentTime = gameplayClock?.CurrentTime ?? Time.Current;
|
||||
|
||||
if (!isIntro)
|
||||
graph.Progress = (int)(graph.ColumnCount * progress);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -1,16 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
@ -21,20 +16,14 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
[Resolved]
|
||||
private GameplayClockContainer? gameplayClockContainer { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClockContainer gameplayClockContainer { get; set; }
|
||||
private DrawableRuleset? drawableRuleset { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private DrawableRuleset drawableRuleset { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
private IClock referenceClock;
|
||||
private IEnumerable<HitObject> objects;
|
||||
private IClock? referenceClock;
|
||||
private IEnumerable<HitObject>? objects;
|
||||
|
||||
public IEnumerable<HitObject> Objects
|
||||
{
|
||||
@ -46,9 +35,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
protected double LastHitTime => objects.LastOrDefault()?.GetEndTime() ?? 0;
|
||||
|
||||
protected double FirstEventTime { get; private set; }
|
||||
|
||||
protected abstract void UpdateProgress(double progress, double time, bool isIntro);
|
||||
protected abstract void UpdateProgress(double progress, bool isIntro);
|
||||
protected abstract void UpdateObjects(IEnumerable<HitObject> objects);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -59,11 +46,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Objects = drawableRuleset.Objects;
|
||||
referenceClock = drawableRuleset.FrameStableClock;
|
||||
}
|
||||
|
||||
if (beatmap != null)
|
||||
{
|
||||
FirstEventTime = beatmap.Value.Storyboard.EarliestEventTime ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -73,17 +55,22 @@ namespace osu.Game.Screens.Play.HUD
|
||||
if (objects == null)
|
||||
return;
|
||||
|
||||
double gameplayTime = gameplayClockContainer?.GameplayClock.CurrentTime ?? gameplayClock?.CurrentTime ?? Time.Current;
|
||||
double frameStableTime = referenceClock?.CurrentTime ?? gameplayTime;
|
||||
// The reference clock is used to accurately tell the playfield's time. This is obtained from the drawable ruleset.
|
||||
// However, if no drawable ruleset is available (i.e. used in tests), we fall back to either the gameplay clock container or this drawable's own clock.
|
||||
double gameplayTime = referenceClock?.CurrentTime ?? gameplayClockContainer?.GameplayClock.CurrentTime ?? Time.Current;
|
||||
|
||||
if (frameStableTime < FirstHitTime)
|
||||
if (gameplayTime < FirstHitTime)
|
||||
{
|
||||
double earliest = Math.Min(FirstEventTime, gameplayClockContainer?.StartTime ?? 0);
|
||||
UpdateProgress((frameStableTime - earliest) / (FirstHitTime - earliest), gameplayTime, true);
|
||||
double earliest = gameplayClockContainer?.StartTime ?? 0;
|
||||
double introDuration = FirstHitTime - earliest;
|
||||
double currentIntroTime = gameplayTime - earliest;
|
||||
UpdateProgress(currentIntroTime / introDuration, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateProgress((frameStableTime - FirstHitTime) / (LastHitTime - FirstHitTime), gameplayTime, false);
|
||||
double duration = LastHitTime - FirstHitTime;
|
||||
double currentTime = gameplayTime - FirstHitTime;
|
||||
UpdateProgress(currentTime / duration, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -17,7 +15,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacySongProgress : SongProgress
|
||||
{
|
||||
private CircularProgress pie;
|
||||
private CircularProgress? pie;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -72,8 +70,11 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateProgress(double progress, double time, bool isIntro)
|
||||
protected override void UpdateProgress(double progress, bool isIntro)
|
||||
{
|
||||
if (pie == null)
|
||||
return;
|
||||
|
||||
if (isIntro)
|
||||
{
|
||||
pie.Scale = new Vector2(-1, 1);
|
||||
|
Loading…
x
Reference in New Issue
Block a user