diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 1670df24a8..6fb36e80bc 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -140,7 +140,8 @@ namespace osu.Game.Rulesets.Osu.Objects // The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to. // For now, the samples are attached to and played by the slider itself at the correct end time. - Samples = this.GetNodeSamples(repeatCount + 1); + // ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live). + Samples = this.GetNodeSamples(repeatCount + 1).ToArray(); } protected override void CreateNestedHitObjects(CancellationToken cancellationToken)