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CompletionText can be a LocalisableString
I can't find a reason for not doing this, probably this was forgotten in https://github.com/ppy/osu/pull/15440
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@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Notifications
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}
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}
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}
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public string CompletionText { get; set; } = "Task has completed!";
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public LocalisableString CompletionText { get; set; } = "Task has completed!";
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private float progress;
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private float progress;
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