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https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into timline-beat-lines
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
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typeof(ProfileHeader),
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typeof(RankGraph),
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typeof(LineGraph),
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typeof(TabControlOverlayHeader.OverlayHeaderTabControl),
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typeof(TabControlOverlayHeader<>.OverlayHeaderTabControl),
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typeof(CentreHeaderContainer),
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typeof(BottomHeaderContainer),
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typeof(DetailHeaderContainer),
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@ -14,6 +14,7 @@ using osu.Framework.Extensions;
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using osu.Framework.Utils;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Overlays;
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@ -25,6 +26,7 @@ using osu.Game.Rulesets.Taiko;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Carousel;
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using osu.Game.Screens.Select.Filter;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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@ -95,6 +97,123 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
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}
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[Test]
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public void TestChangeBeatmapBeforeEnter()
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{
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addRulesetImportStep(0);
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createSongSelect();
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AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
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WorkingBeatmap selected = null;
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AddStep("store selected beatmap", () => selected = Beatmap.Value);
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AddStep("select next and enter", () =>
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{
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InputManager.PressKey(Key.Down);
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InputManager.ReleaseKey(Key.Down);
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InputManager.PressKey(Key.Enter);
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InputManager.ReleaseKey(Key.Enter);
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});
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AddAssert("ensure selection changed", () => selected != Beatmap.Value);
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AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
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AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
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}
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[Test]
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public void TestChangeBeatmapAfterEnter()
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{
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addRulesetImportStep(0);
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createSongSelect();
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AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
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WorkingBeatmap selected = null;
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AddStep("store selected beatmap", () => selected = Beatmap.Value);
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AddStep("select next and enter", () =>
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{
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InputManager.PressKey(Key.Enter);
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InputManager.ReleaseKey(Key.Enter);
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InputManager.PressKey(Key.Down);
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InputManager.ReleaseKey(Key.Down);
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});
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AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
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AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
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AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
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}
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[Test]
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public void TestChangeBeatmapViaMouseBeforeEnter()
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{
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addRulesetImportStep(0);
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createSongSelect();
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AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
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WorkingBeatmap selected = null;
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AddStep("store selected beatmap", () => selected = Beatmap.Value);
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AddStep("select next and enter", () =>
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{
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InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
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.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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InputManager.PressKey(Key.Enter);
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InputManager.ReleaseKey(Key.Enter);
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});
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AddAssert("ensure selection changed", () => selected != Beatmap.Value);
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AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
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AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
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}
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[Test]
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public void TestChangeBeatmapViaMouseAfterEnter()
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{
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addRulesetImportStep(0);
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createSongSelect();
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AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
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WorkingBeatmap selected = null;
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AddStep("store selected beatmap", () => selected = Beatmap.Value);
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AddStep("select next and enter", () =>
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{
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InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
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.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
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InputManager.PressButton(MouseButton.Left);
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InputManager.PressKey(Key.Enter);
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InputManager.ReleaseKey(Key.Enter);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
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AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
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AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
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}
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[Test]
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public void TestNoFilterOnSimpleResume()
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{
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175
osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs
Normal file
175
osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs
Normal file
@ -0,0 +1,175 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.Shapes;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneOverlayHeader : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OverlayHeader),
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typeof(TabControlOverlayHeader<>),
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typeof(BreadcrumbControlOverlayHeader),
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typeof(TestNoControlHeader),
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typeof(TestStringTabControlHeader),
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typeof(TestEnumTabControlHeader),
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typeof(TestBreadcrumbControlHeader),
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};
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private readonly FillFlowContainer flow;
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public TestSceneOverlayHeader()
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{
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AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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new BasicScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = flow = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical
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}
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}
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});
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addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
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addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(), OverlayColourScheme.Green);
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addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
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addHeader("Red BreadcrumbControlOverlayHeader", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
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}
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private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
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{
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flow.Add(new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding(20),
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Text = name,
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},
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new ColourProvidedContainer(colourScheme, header)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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}
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});
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}
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private class ColourProvidedContainer : Container
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider;
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public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayHeader header)
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{
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colourProvider = new OverlayColourProvider(colourScheme);
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Add(header);
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}
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}
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private class TestNoControlHeader : OverlayHeader
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{
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protected override Drawable CreateBackground() => new TestBackground();
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protected override ScreenTitle CreateTitle() => new TestTitle();
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}
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private class TestStringTabControlHeader : TabControlOverlayHeader<string>
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{
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protected override Drawable CreateBackground() => new TestBackground();
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protected override ScreenTitle CreateTitle() => new TestTitle();
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public TestStringTabControlHeader()
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{
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TabControl.AddItem("tab1");
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TabControl.AddItem("tab2");
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}
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}
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private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
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{
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protected override Drawable CreateBackground() => new TestBackground();
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protected override ScreenTitle CreateTitle() => new TestTitle();
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}
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private enum TestEnum
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{
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Some,
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Cool,
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Tabs
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}
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private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
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{
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protected override Drawable CreateBackground() => new TestBackground();
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protected override ScreenTitle CreateTitle() => new TestTitle();
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public TestBreadcrumbControlHeader()
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{
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TabControl.AddItem("tab1");
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TabControl.AddItem("tab2");
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TabControl.Current.Value = "tab2";
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}
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}
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private class TestBackground : Sprite
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{
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public TestBackground()
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{
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fill;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Headers/changelog");
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}
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}
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private class TestTitle : ScreenTitle
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{
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public TestTitle()
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{
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Title = "title";
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Section = "section";
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}
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protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
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}
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}
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}
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Reference in New Issue
Block a user