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Use Enum.HasFlag
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
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@ -56,15 +56,15 @@ namespace osu.Game.Graphics.UserInterface
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set
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{
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base.Origin = value;
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c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
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c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
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c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
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c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
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X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
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X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear * 0.5f : 0;
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Remove(c1);
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Remove(c2);
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c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
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c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
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c1.Depth = value.HasFlag(Anchor.x2) ? 0 : 1;
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c2.Depth = value.HasFlag(Anchor.x2) ? 1 : 0;
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Add(c1);
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Add(c2);
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}
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