Use Enum.HasFlag

With .NET core 2.0+ this is as efficient as the ugly code we've been using.
This commit is contained in:
Dean Herbert
2018-07-16 16:17:22 +09:00
parent bb7d0715b1
commit dbc538abbe
13 changed files with 55 additions and 54 deletions

View File

@ -56,15 +56,15 @@ namespace osu.Game.Graphics.UserInterface
set
{
base.Origin = value;
c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear * 0.5f : 0;
Remove(c1);
Remove(c2);
c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
c1.Depth = value.HasFlag(Anchor.x2) ? 0 : 1;
c2.Depth = value.HasFlag(Anchor.x2) ? 1 : 0;
Add(c1);
Add(c2);
}