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Merge branch 'master' into muted-notification
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@ -239,6 +239,18 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selection is non-null", () => currentSelection != null);
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AddAssert("Selection is non-null", () => currentSelection != null);
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setSelected(1, 3);
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setSelected(1, 3);
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}
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[Test]
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public void TestFilterRange()
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{
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loadBeatmaps();
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// buffer the selection
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setSelected(3, 2);
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setSelected(1, 3);
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AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
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AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
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{
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{
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SearchText = "#3",
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SearchText = "#3",
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@ -249,9 +261,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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IsLowerInclusive = true
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IsLowerInclusive = true
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}
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}
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}, false));
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}, false));
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waitForSelection(3, 2);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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// should reselect the buffered selection.
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waitForSelection(3, 2);
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}
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}
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/// <summary>
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/// <summary>
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@ -400,20 +400,17 @@ namespace osu.Game.Database
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int i = 0;
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int i = 0;
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using (ContextFactory.GetForWrite())
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foreach (var b in items)
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{
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{
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foreach (var b in items)
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if (notification.State == ProgressNotificationState.Cancelled)
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{
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// user requested abort
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if (notification.State == ProgressNotificationState.Cancelled)
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return;
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// user requested abort
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return;
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notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
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notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
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Delete(b);
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Delete(b);
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notification.Progress = (float)i / items.Count;
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notification.Progress = (float)i / items.Count;
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}
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}
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}
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notification.State = ProgressNotificationState.Completed;
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notification.State = ProgressNotificationState.Completed;
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@ -439,20 +436,17 @@ namespace osu.Game.Database
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int i = 0;
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int i = 0;
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using (ContextFactory.GetForWrite())
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foreach (var item in items)
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{
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{
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foreach (var item in items)
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if (notification.State == ProgressNotificationState.Cancelled)
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{
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// user requested abort
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if (notification.State == ProgressNotificationState.Cancelled)
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return;
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// user requested abort
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return;
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notification.Text = $"Restoring ({++i} of {items.Count})";
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notification.Text = $"Restoring ({++i} of {items.Count})";
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Undelete(item);
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Undelete(item);
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notification.Progress = (float)i / items.Count;
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notification.Progress = (float)i / items.Count;
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}
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}
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}
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notification.State = ProgressNotificationState.Completed;
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notification.State = ProgressNotificationState.Completed;
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