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Make Beatmaps parsable as skins
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@ -14,6 +14,7 @@ using osu.Framework.IO.File;
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using System.IO;
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using osu.Game.IO.Serialization;
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using System.Diagnostics;
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using osu.Game.Skinning;
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namespace osu.Game.Beatmaps
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{
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@ -40,6 +41,7 @@ namespace osu.Game.Beatmaps
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track = new AsyncLazy<Track>(populateTrack);
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waveform = new AsyncLazy<Waveform>(populateWaveform);
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storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
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skin = new AsyncLazy<Skin>(populateSkin);
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}
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/// <summary>
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@ -56,6 +58,7 @@ namespace osu.Game.Beatmaps
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protected abstract Beatmap GetBeatmap();
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protected abstract Texture GetBackground();
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protected abstract Track GetTrack();
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protected virtual Skin GetSkin() => new DefaultSkin();
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protected virtual Waveform GetWaveform() => new Waveform();
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protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
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@ -109,6 +112,13 @@ namespace osu.Game.Beatmaps
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private Storyboard populateStoryboard() => GetStoryboard();
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public bool SkinLoaded => skin.IsResultAvailable;
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public Skin Skin => skin.Value.Result;
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public async Task<Skin> GetSkinAsync() => await skin.Value;
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private readonly AsyncLazy<Skin> skin;
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private Skin populateSkin() => GetSkin();
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public void TransferTo(WorkingBeatmap other)
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{
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if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
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@ -123,6 +133,7 @@ namespace osu.Game.Beatmaps
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if (BackgroundLoaded) Background?.Dispose();
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if (WaveformLoaded) Waveform?.Dispose();
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if (StoryboardLoaded) Storyboard?.Dispose();
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if (SkinLoaded) Skin?.Dispose();
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}
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/// <summary>
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