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Make Beatmaps parsable as skins
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@ -1,12 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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namespace osu.Game.Skinning
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{
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public abstract class Skin
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public abstract class Skin : IDisposable
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{
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public readonly SkinInfo SkinInfo;
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@ -20,5 +21,29 @@ namespace osu.Game.Skinning
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{
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SkinInfo = skin;
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}
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#region Disposal
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~Skin()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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}
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#endregion
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}
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}
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