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Move reset logic to OsuGame
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@ -957,6 +957,9 @@ namespace osu.Game
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break;
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}
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// reset on screen change for sanity.
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LocalUserPlaying.Value = false;
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if (current is IOsuScreen currentOsuScreen)
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OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
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