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Use bindable for DrawableDroplet HyperDash state
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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{
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public class DropletPiece : CompositeDrawable
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{
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public readonly Bindable<bool> HyperDash = new Bindable<bool>();
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public DropletPiece()
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{
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Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
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@ -19,15 +22,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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{
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var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject;
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InternalChild = new Pulp
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{
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RelativeSizeAxes = Axes.Both,
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AccentColour = { BindTarget = drawableObject.AccentColour }
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};
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if (drawableCatchObject.HitObject.HyperDash)
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if (HyperDash.Value)
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{
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AddInternal(new HyperDropletBorderPiece());
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}
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