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Remove beatmap paths from tests where they would result in exceptions
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@ -54,7 +54,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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OnlineBeatmapID = beatmapId,
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Path = "normal.osu",
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Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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Length = length,
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BPM = bpm,
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