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Use DI for Player
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@ -11,6 +11,7 @@ using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.GameModes.Play;
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using OpenTK;
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using osu.Framework;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -24,6 +25,14 @@ namespace osu.Desktop.VisualTests.Tests
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protected override IFrameBasedClock Clock => localClock;
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private BaseGame game;
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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this.game = game;
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}
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public override void Reset()
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{
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base.Reset();
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@ -55,10 +64,9 @@ namespace osu.Desktop.VisualTests.Tests
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decoder.Process(b);
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Add(new Player
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{
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Beatmap = new WorkingBeatmap(b)
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});
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var player = game.Dependencies.Get<Player>();
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player.Beatmap = new WorkingBeatmap(b);
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Add(player);
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}
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protected override void Update()
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