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@ -4,24 +4,23 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public abstract class TaikoHitObject : HitObject
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{
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/// <summary>
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/// Default size of a <see cref="DrawableTaikoHitObject"/>.
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/// Default size of a drawable taiko hit object.
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/// </summary>
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public const float DEFAULT_SIZE = 0.45f;
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/// <summary>
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/// Scale multiplier for a strong <see cref="DrawableTaikoHitObject"/>.
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/// Scale multiplier for a strong drawable taiko hit object.
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/// </summary>
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public const float STRONG_SCALE = 1.4f;
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/// <summary>
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/// Default size of a strong <see cref="DrawableTaikoHitObject"/>.
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/// Default size of a strong drawable taiko hit object.
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/// </summary>
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public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
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