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Merge remote-tracking branch 'upstream/master' into add-ruleset-legacy-skin
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@ -16,14 +16,13 @@ using osu.Framework.Audio;
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using osu.Framework.Statistics;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Beatmaps
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{
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public abstract class WorkingBeatmap : IDisposable
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public abstract class WorkingBeatmap : IWorkingBeatmap, IDisposable
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{
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public readonly BeatmapInfo BeatmapInfo;
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@ -97,17 +96,6 @@ namespace osu.Game.Beatmaps
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/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
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protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
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/// <summary>
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/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
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/// <para>
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/// The returned <see cref="IBeatmap"/> is in a playable state - all <see cref="HitObject"/> and <see cref="BeatmapDifficulty"/> <see cref="Mod"/>s
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/// have been applied, and <see cref="HitObject"/>s have been fully constructed.
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/// </para>
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/// </summary>
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/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
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/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
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/// <returns>The converted <see cref="IBeatmap"/>.</returns>
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/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
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public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
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{
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var rulesetInstance = ruleset.CreateInstance();
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