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Expose internal catcher width calculation methods
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@ -212,13 +212,13 @@ namespace osu.Game.Rulesets.Catch.UI
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/// Calculates the width of the area used for attempting catches in gameplay.
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/// Calculates the width of the area used for attempting catches in gameplay.
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/// </summary>
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/// </summary>
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/// <param name="scale">The scale of the catcher.</param>
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/// <param name="scale">The scale of the catcher.</param>
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internal static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
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public static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
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/// <summary>
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/// <summary>
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/// Calculates the width of the area used for attempting catches in gameplay.
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/// Calculates the width of the area used for attempting catches in gameplay.
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/// </summary>
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/// </summary>
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/// <param name="difficulty">The beatmap difficulty.</param>
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/// <param name="difficulty">The beatmap difficulty.</param>
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internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
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public static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
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/// <summary>
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/// <summary>
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/// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.
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/// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.
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