Merged ppy/master

This commit is contained in:
tgi74000
2017-08-17 13:01:42 +02:00
71 changed files with 1425 additions and 668 deletions

View File

@ -20,6 +20,7 @@ using SQLite.Net;
using osu.Framework.Graphics.Performance;
using osu.Game.Database;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
@ -38,7 +39,7 @@ namespace osu.Game
protected ScoreStore ScoreStore;
protected BindingStore BindingStore;
protected KeyBindingStore KeyBindingStore;
protected override string MainResourceFile => @"osu.Game.Resources.dll";
@ -107,7 +108,7 @@ namespace osu.Game
dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager, RulesetStore));
dependencies.Cache(BindingStore = new BindingStore(connection));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(connection, RulesetStore));
dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore.
@ -182,22 +183,28 @@ namespace osu.Game
{
base.LoadComplete();
GlobalKeyBindingInputManager globalBinding;
base.Content.Add(new RatioAdjust
{
Children = new Drawable[]
{
Cursor = new MenuCursor(),
new OsuTooltipContainer(Cursor)
globalBinding = new GlobalKeyBindingInputManager(this)
{
RelativeSizeAxes = Axes.Both,
Child = content = new OsuContextMenuContainer
Child = new OsuTooltipContainer(Cursor)
{
RelativeSizeAxes = Axes.Both,
},
Child = content = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both },
}
}
}
});
KeyBindingStore.Register(globalBinding);
dependencies.Cache(globalBinding);
// TODO: This is temporary until we reimplement the local FPS display.
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);