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Fix display of bonus score
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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return;
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displayedCount = count;
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bonusCounter.Text = $"{1000 * count}";
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bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}";
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bonusCounter.FadeOutFromOne(1500);
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bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
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}
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@ -9,6 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SpinnerBonusTick : SpinnerTick
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{
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public new const int SCORE_PER_TICK = 50;
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public SpinnerBonusTick()
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{
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Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
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@ -18,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
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{
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protected override int NumericResultFor(HitResult result) => 50;
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protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK;
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protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
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}
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@ -9,6 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SpinnerTick : OsuHitObject
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{
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public const int SCORE_PER_TICK = 10;
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public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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@ -17,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public override bool AffectsCombo => false;
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protected override int NumericResultFor(HitResult result) => 10;
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protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK;
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protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
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}
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