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Add test for propagation of direction through mania stack
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@ -14,24 +14,20 @@ namespace osu.Game.Rulesets.Mania.Tests
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/// </summary>
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public class ScrollingTestContainer : Container
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{
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private readonly ScrollingDirection direction;
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[Cached(Type = typeof(IScrollingInfo))]
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private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
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public ScrollingTestContainer(ScrollingDirection direction)
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{
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this.direction = direction;
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scrollingInfo.Direction.Value = direction;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
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return dependencies;
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}
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public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
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}
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private class ScrollingInfo : IScrollingInfo
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{
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public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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}
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public class TestScrollingInfo : IScrollingInfo
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{
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public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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}
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}
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