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Add support for creating new blank difficulties
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@ -822,11 +822,14 @@ namespace osu.Game.Screens.Edit
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var rulesetItems = new List<MenuItem>();
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foreach (var ruleset in rulesets.AvailableRulesets.OrderBy(ruleset => ruleset.OnlineID))
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rulesetItems.Add(new EditorMenuItem(ruleset.Name));
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rulesetItems.Add(new EditorMenuItem(ruleset.Name, MenuItemType.Standard, () => createNewDifficulty(ruleset)));
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return new EditorMenuItem("Create new difficulty") { Items = rulesetItems };
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}
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private void createNewDifficulty(RulesetInfo rulesetInfo)
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=> loader?.ScheduleSwitchToNewDifficulty(editorBeatmap.BeatmapInfo.BeatmapSet, rulesetInfo, GetState());
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private EditorMenuItem createDifficultySwitchMenu()
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{
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var beatmapSet = playableBeatmap.BeatmapInfo.BeatmapSet;
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@ -850,7 +853,7 @@ namespace osu.Game.Screens.Edit
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return new EditorMenuItem("Change difficulty") { Items = difficultyItems };
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}
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protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleDifficultySwitch(nextBeatmap, GetState(nextBeatmap));
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protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleSwitchToExistingDifficulty(nextBeatmap, GetState(nextBeatmap));
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private void cancelExit()
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{
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