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Move all TestCases to Testing project
This allows tests to successfully retrieve rulesets, as they are referenced.
This commit is contained in:
93
osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs
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93
osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using OpenTK;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Framework.Configuration;
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namespace osu.Game.Tests.Visual
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{
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internal class TestCaseEditorSummaryTimeline : OsuTestCase
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{
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private const int length = 60000;
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private readonly Random random;
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public TestCaseEditorSummaryTimeline()
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{
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random = new Random(1337);
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SummaryTimeline summaryTimeline;
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Add(summaryTimeline = new SummaryTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(500, 50)
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});
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summaryTimeline.Beatmap.BindTo(beatmap);
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AddStep("New beatmap", newBeatmap);
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newBeatmap();
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}
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private void newBeatmap()
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{
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var b = new Beatmap();
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for (int i = 0; i < random.Next(1, 10); i++)
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b.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { Time = random.Next(0, length) });
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for (int i = 0; i < random.Next(1, 5); i++)
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b.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { Time = random.Next(0, length) });
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for (int i = 0; i < random.Next(1, 5); i++)
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b.ControlPointInfo.EffectPoints.Add(new EffectControlPoint { Time = random.Next(0, length) });
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for (int i = 0; i < random.Next(1, 5); i++)
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b.ControlPointInfo.SoundPoints.Add(new SoundControlPoint { Time = random.Next(0, length) });
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b.BeatmapInfo.Bookmarks = new int[random.Next(10, 30)];
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for (int i = 0; i < b.BeatmapInfo.Bookmarks.Length; i++)
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b.BeatmapInfo.Bookmarks[i] = random.Next(0, length);
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beatmap.Value = new TestWorkingBeatmap(b);
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}
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private class TestWorkingBeatmap : WorkingBeatmap
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{
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private readonly Beatmap beatmap;
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public TestWorkingBeatmap(Beatmap beatmap)
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: base(beatmap.BeatmapInfo)
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{
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this.beatmap = beatmap;
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}
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protected override Texture GetBackground() => null;
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protected override Beatmap GetBeatmap() => beatmap;
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protected override Track GetTrack() => new TestTrack();
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private class TestTrack : TrackVirtual
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{
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public TestTrack()
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{
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Length = length;
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}
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}
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}
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}
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}
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