diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs index db6d483dee..b7463103df 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTarget.cs @@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Mods var avgColour = colour.AverageColour.Linear; drawable.FadeColour(new Color4(avgColour.R * 0.45f, avgColour.G * 0.45f, avgColour.B * 0.45f, avgColour.A)) - .Then().Delay(h.TimePreempt - controlPointInfo.TimingPointAt(h.StartTime).BeatLength).FadeColour(colour); + .Then().Delay(h.TimePreempt - controlPointInfo.TimingPointAt(h.StartTime).BeatLength - 96).FadeColour(colour, 96); // remove approach circles circle.ApproachCircle.Hide();