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Implement the accuracy circle
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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/// <summary>
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/// Contains a <see cref="CircularProgress"/> with smoothened edges.
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/// </summary>
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public class SmoothCircularProgress : CompositeDrawable
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{
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public Bindable<double> Current
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{
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get => progress.Current;
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set => progress.Current = value;
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}
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public float InnerRadius
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{
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get => progress.InnerRadius;
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set
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{
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progress.InnerRadius = value;
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innerSmoothingContainer.Size = new Vector2(1 - value);
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smoothingWedge.Height = value / 2;
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}
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}
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private readonly CircularProgress progress;
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private readonly Container innerSmoothingContainer;
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private readonly Drawable smoothingWedge;
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public SmoothCircularProgress()
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{
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Container smoothingWedgeContainer;
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InternalChild = new BufferedContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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progress = new CircularProgress { RelativeSizeAxes = Axes.Both },
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smoothingWedgeContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = smoothingWedge = new Box
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = 1f,
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EdgeSmoothness = new Vector2(2, 0),
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(-1),
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Child = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 2,
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Masking = true,
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BorderColour = OsuColour.Gray(0.5f).Opacity(0.75f),
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Blending = new BlendingParameters
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{
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AlphaEquation = BlendingEquation.ReverseSubtract,
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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innerSmoothingContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.Zero,
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Padding = new MarginPadding(-1),
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Child = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 2,
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BorderColour = OsuColour.Gray(0.5f).Opacity(0.75f),
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Masking = true,
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Blending = new BlendingParameters
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{
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AlphaEquation = BlendingEquation.ReverseSubtract,
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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}
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};
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Current.BindValueChanged(c =>
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{
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smoothingWedgeContainer.Alpha = c.NewValue > 0 ? 1 : 0;
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smoothingWedgeContainer.Rotation = (float)(360 * c.NewValue);
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}, true);
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}
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public TransformSequence<CircularProgress> FillTo(double newValue, double duration = 0, Easing easing = Easing.None)
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=> progress.FillTo(newValue, duration, easing);
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}
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}
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