From dccd81dbc7dad3fdc308bff7aa2dd07b6ef92c9c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Jul 2022 07:07:32 +0300 Subject: [PATCH] Use `BindValueChanged` to handle changes between push time and schedule execution --- osu.Game/Overlays/DialogOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index 6f88564119..2024eca707 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -62,7 +62,7 @@ namespace osu.Game.Overlays // if any existing dialog is being displayed, dismiss it before showing a new one. lastDialog?.Hide(); - dialog.State.ValueChanged += state => onDialogStateChanged(dialog, state.NewValue), true); + dialog.State.BindValueChanged(state => onDialogStateChanged(dialog, state.NewValue), true); dialogContainer.Add(dialog); Show();