mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'origin/master' into multiplayer-room-settings
This commit is contained in:
28
osu.Game/Online/API/APIMessagesRequest.cs
Normal file
28
osu.Game/Online/API/APIMessagesRequest.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.IO.Network;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.API
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{
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public abstract class APIMessagesRequest : APIRequest<List<Message>>
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{
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private readonly long? sinceId;
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protected APIMessagesRequest(long? sinceId)
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{
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this.sinceId = sinceId;
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}
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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|
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if (sinceId.HasValue) req.AddParameter(@"since", sinceId.Value.ToString());
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return req;
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}
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}
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}
|
@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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||||
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using System.Diagnostics;
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using System.Net.Http;
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using osu.Framework.Configuration;
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using osu.Framework.IO.Network;
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@ -40,7 +41,7 @@ namespace osu.Game.Online.API
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using (var req = new AccessTokenRequestPassword(username, password)
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{
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Url = $@"{endpoint}/oauth/token",
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Method = HttpMethod.POST,
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Method = HttpMethod.Post,
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ClientId = clientId,
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ClientSecret = clientSecret
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})
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@ -66,7 +67,7 @@ namespace osu.Game.Online.API
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using (var req = new AccessTokenRequestRefresh(refresh)
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{
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Url = $@"{endpoint}/oauth/token",
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Method = HttpMethod.POST,
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Method = HttpMethod.Post,
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ClientId = clientId,
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ClientSecret = clientSecret
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})
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||||
|
@ -0,0 +1,34 @@
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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|
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Chat;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class CreateNewPrivateMessageRequest : APIRequest<CreateNewPrivateMessageResponse>
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{
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private readonly User user;
|
||||
private readonly Message message;
|
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|
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public CreateNewPrivateMessageRequest(User user, Message message)
|
||||
{
|
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this.user = user;
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
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req.Method = HttpMethod.Post;
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req.AddParameter(@"target_id", user.Id.ToString());
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req.AddParameter(@"message", message.Content);
|
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req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
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return req;
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}
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protected override string Target => @"chat/new";
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}
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}
|
@ -0,0 +1,16 @@
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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|
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using Newtonsoft.Json;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.API.Requests
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{
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public class CreateNewPrivateMessageResponse
|
||||
{
|
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[JsonProperty("new_channel_id")]
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||||
public int ChannelID;
|
||||
|
||||
public Message Message;
|
||||
}
|
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}
|
@ -2,34 +2,19 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.Network;
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using osu.Game.Online.Chat;
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|
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namespace osu.Game.Online.API.Requests
|
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{
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||||
public class GetMessagesRequest : APIRequest<List<Message>>
|
||||
{
|
||||
private readonly List<Channel> channels;
|
||||
private readonly long? since;
|
||||
private readonly Channel channel;
|
||||
|
||||
public GetMessagesRequest(List<Channel> channels, long? sinceId)
|
||||
public GetMessagesRequest(Channel channel)
|
||||
{
|
||||
this.channels = channels;
|
||||
since = sinceId;
|
||||
this.channel = channel;
|
||||
}
|
||||
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protected override WebRequest CreateWebRequest()
|
||||
{
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string channelString = string.Join(",", channels.Select(x => x.Id));
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||||
|
||||
var req = base.CreateWebRequest();
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req.AddParameter(@"channels", channelString);
|
||||
if (since.HasValue) req.AddParameter(@"since", since.Value.ToString());
|
||||
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return req;
|
||||
}
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protected override string Target => @"chat/messages";
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||||
protected override string Target => $@"chat/channels/{channel.Id}/messages";
|
||||
}
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}
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|
32
osu.Game/Online/API/Requests/GetUpdatesRequest.cs
Normal file
32
osu.Game/Online/API/Requests/GetUpdatesRequest.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.IO.Network;
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using osu.Game.Online.Chat;
|
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namespace osu.Game.Online.API.Requests
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||||
{
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public class GetUpdatesRequest : APIRequest<GetUpdatesResponse>
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{
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private readonly long since;
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private readonly Channel channel;
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|
||||
public GetUpdatesRequest(long sinceId, [CanBeNull] Channel channel = null)
|
||||
{
|
||||
this.channel = channel;
|
||||
since = sinceId;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
if (channel != null) req.AddParameter(@"channel", channel.Id.ToString());
|
||||
req.AddParameter(@"since", since.ToString());
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => @"chat/updates";
|
||||
}
|
||||
}
|
18
osu.Game/Online/API/Requests/GetUpdatesResponse.cs
Normal file
18
osu.Game/Online/API/Requests/GetUpdatesResponse.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
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||||
{
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||||
public class GetUpdatesResponse
|
||||
{
|
||||
[JsonProperty]
|
||||
public List<Channel> Presence;
|
||||
|
||||
[JsonProperty]
|
||||
public List<Message> Messages;
|
||||
}
|
||||
}
|
31
osu.Game/Online/API/Requests/JoinChannelRequest.cs
Normal file
31
osu.Game/Online/API/Requests/JoinChannelRequest.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Net.Http;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Users;
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||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class JoinChannelRequest : APIRequest
|
||||
{
|
||||
private readonly Channel channel;
|
||||
private readonly User user;
|
||||
|
||||
public JoinChannelRequest(Channel channel, User user)
|
||||
{
|
||||
this.channel = channel;
|
||||
this.user = user;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
req.Method = HttpMethod.Put;
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
|
||||
}
|
||||
}
|
31
osu.Game/Online/API/Requests/LeaveChannelRequest.cs
Normal file
31
osu.Game/Online/API/Requests/LeaveChannelRequest.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Net.Http;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class LeaveChannelRequest : APIRequest
|
||||
{
|
||||
private readonly Channel channel;
|
||||
private readonly User user;
|
||||
|
||||
public LeaveChannelRequest(Channel channel, User user)
|
||||
{
|
||||
this.channel = channel;
|
||||
this.user = user;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
req.Method = HttpMethod.Delete;
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions;
|
||||
using System.Net.Http;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
@ -20,15 +20,13 @@ namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
req.Method = HttpMethod.POST;
|
||||
req.AddParameter(@"target_type", message.TargetType.GetDescription());
|
||||
req.AddParameter(@"target_id", message.TargetId.ToString());
|
||||
req.Method = HttpMethod.Post;
|
||||
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
|
||||
req.AddParameter(@"message", message.Content);
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => @"chat/messages";
|
||||
protected override string Target => $@"chat/channels/{message.ChannelId}/messages";
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,12 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"beatmapset_id")]
|
||||
public int OnlineBeatmapSetID { get; set; }
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
public BeatmapSetOnlineStatus Status { get; set; }
|
||||
|
||||
[JsonProperty(@"beatmapset")]
|
||||
public APIBeatmapSet BeatmapSet { get; set; }
|
||||
|
||||
[JsonProperty(@"playcount")]
|
||||
private int playCount { get; set; }
|
||||
|
||||
@ -59,11 +65,13 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
Ruleset = rulesets.GetRuleset(ruleset),
|
||||
StarDifficulty = starDifficulty,
|
||||
OnlineBeatmapID = OnlineBeatmapID,
|
||||
Version = version,
|
||||
Status = Status,
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = OnlineBeatmapSetID,
|
||||
Status = BeatmapSet?.Status ?? BeatmapSetOnlineStatus.None
|
||||
},
|
||||
Version = version,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = drainRate,
|
||||
|
@ -20,10 +20,13 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"id")]
|
||||
public int? OnlineBeatmapSetID
|
||||
{
|
||||
get { return onlineBeatmapSetID; }
|
||||
set { onlineBeatmapSetID = value > 0 ? value : null; }
|
||||
get => onlineBeatmapSetID;
|
||||
set => onlineBeatmapSetID = value > 0 ? value : null;
|
||||
}
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
public BeatmapSetOnlineStatus Status { get; set; }
|
||||
|
||||
[JsonProperty(@"preview_url")]
|
||||
private string preview { get; set; }
|
||||
|
||||
@ -42,9 +45,6 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"storyboard")]
|
||||
private bool hasStoryboard { get; set; }
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
private BeatmapSetOnlineStatus status { get; set; }
|
||||
|
||||
[JsonProperty(@"submitted_date")]
|
||||
private DateTimeOffset submitted { get; set; }
|
||||
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"user_id")]
|
||||
private long creatorId
|
||||
{
|
||||
set { Author.Id = value; }
|
||||
set => Author.Id = value;
|
||||
}
|
||||
|
||||
[JsonProperty(@"beatmaps")]
|
||||
@ -69,6 +69,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
{
|
||||
OnlineBeatmapSetID = OnlineBeatmapSetID,
|
||||
Metadata = this,
|
||||
Status = Status,
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Covers = covers,
|
||||
@ -76,7 +77,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
PlayCount = playCount,
|
||||
FavouriteCount = favouriteCount,
|
||||
BPM = bpm,
|
||||
Status = status,
|
||||
Status = Status,
|
||||
HasVideo = hasVideo,
|
||||
HasStoryboard = hasStoryboard,
|
||||
Submitted = submitted,
|
||||
|
@ -1,16 +1,14 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<APIBeatmapSet>>
|
||||
public class SearchBeatmapSetsRequest : APIRequest<SearchBeatmapSetsResponse>
|
||||
{
|
||||
private readonly string query;
|
||||
private readonly RulesetInfo ruleset;
|
||||
@ -35,6 +33,7 @@ namespace osu.Game.Online.API.Requests
|
||||
public enum BeatmapSearchCategory
|
||||
{
|
||||
Any = 7,
|
||||
|
||||
[Description("Ranked & Approved")]
|
||||
RankedApproved = 0,
|
||||
Approved = 1,
|
||||
@ -43,6 +42,7 @@ namespace osu.Game.Online.API.Requests
|
||||
Qualified = 3,
|
||||
Pending = 4,
|
||||
Graveyard = 5,
|
||||
|
||||
[Description("My Maps")]
|
||||
MyMaps = 6,
|
||||
}
|
||||
|
20
osu.Game/Online/API/Requests/SearchBeatmapSetsResponse.cs
Normal file
20
osu.Game/Online/API/Requests/SearchBeatmapSetsResponse.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class SearchBeatmapSetsResponse
|
||||
{
|
||||
public IEnumerable<APIBeatmapSet> BeatmapSets;
|
||||
|
||||
/// <summary>
|
||||
/// A collection of parameters which should be passed to the search endpoint to fetch the next page.
|
||||
/// </summary>
|
||||
[JsonProperty("cursor")]
|
||||
public dynamic CursorJson;
|
||||
}
|
||||
}
|
@ -3,15 +3,64 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
public class Channel
|
||||
{
|
||||
public readonly int MaxHistory = 300;
|
||||
|
||||
/// <summary>
|
||||
/// Contains every joined user except the current logged in user. Currently only returned for PM channels.
|
||||
/// </summary>
|
||||
public readonly ObservableCollection<User> Users = new ObservableCollection<User>();
|
||||
|
||||
[JsonProperty(@"users")]
|
||||
private long[] userIds
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (var id in value)
|
||||
Users.Add(new User { Id = id });
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains all the messages send in the channel.
|
||||
/// </summary>
|
||||
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// Contains all the messages that are still pending for submission to the server.
|
||||
/// </summary>
|
||||
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// An event that fires when new messages arrived.
|
||||
/// </summary>
|
||||
public event Action<IEnumerable<Message>> NewMessagesArrived;
|
||||
|
||||
/// <summary>
|
||||
/// An event that fires when a pending message gets resolved.
|
||||
/// </summary>
|
||||
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
|
||||
|
||||
/// <summary>
|
||||
/// An event that fires when a pending message gets removed.
|
||||
/// </summary>
|
||||
public event Action<Message> MessageRemoved;
|
||||
|
||||
public bool ReadOnly => false; //todo not yet used.
|
||||
|
||||
public override string ToString() => Name;
|
||||
|
||||
[JsonProperty(@"name")]
|
||||
public string Name;
|
||||
|
||||
@ -19,19 +68,19 @@ namespace osu.Game.Online.Chat
|
||||
public string Topic;
|
||||
|
||||
[JsonProperty(@"type")]
|
||||
public string Type;
|
||||
public ChannelType Type;
|
||||
|
||||
[JsonProperty(@"channel_id")]
|
||||
public int Id;
|
||||
public long Id;
|
||||
|
||||
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
|
||||
|
||||
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
|
||||
[JsonProperty(@"last_message_id")]
|
||||
public long? LastMessageId;
|
||||
|
||||
/// <summary>
|
||||
/// Signalles if the current user joined this channel or not. Defaults to false.
|
||||
/// </summary>
|
||||
public Bindable<bool> Joined = new Bindable<bool>();
|
||||
|
||||
public bool ReadOnly => false;
|
||||
|
||||
public const int MAX_HISTORY = 300;
|
||||
|
||||
[JsonConstructor]
|
||||
@ -39,10 +88,10 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
}
|
||||
|
||||
public event Action<IEnumerable<Message>> NewMessagesArrived;
|
||||
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
|
||||
public event Action<Message> MessageRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// Adds the argument message as a local echo. When this local echo is resolved <see cref="PendingMessageResolved"/> will get called.
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
public void AddLocalEcho(LocalEchoMessage message)
|
||||
{
|
||||
pendingMessages.Add(message);
|
||||
@ -51,25 +100,29 @@ namespace osu.Game.Online.Chat
|
||||
NewMessagesArrived?.Invoke(new[] { message });
|
||||
}
|
||||
|
||||
public bool MessagesLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Adds new messages to the channel and purges old messages. Triggers the <see cref="NewMessagesArrived"/> event.
|
||||
/// </summary>
|
||||
/// <param name="messages"></param>
|
||||
public void AddNewMessages(params Message[] messages)
|
||||
{
|
||||
messages = messages.Except(Messages).ToArray();
|
||||
|
||||
if (messages.Length == 0) return;
|
||||
|
||||
Messages.AddRange(messages);
|
||||
|
||||
var maxMessageId = messages.Max(m => m.Id);
|
||||
if (maxMessageId > LastMessageId)
|
||||
LastMessageId = maxMessageId;
|
||||
|
||||
purgeOldMessages();
|
||||
|
||||
NewMessagesArrived?.Invoke(messages);
|
||||
}
|
||||
|
||||
private void purgeOldMessages()
|
||||
{
|
||||
// never purge local echos
|
||||
int messageCount = Messages.Count - pendingMessages.Count;
|
||||
if (messageCount > MAX_HISTORY)
|
||||
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replace or remove a message from the channel.
|
||||
/// </summary>
|
||||
@ -89,17 +142,18 @@ namespace osu.Game.Online.Chat
|
||||
}
|
||||
|
||||
if (Messages.Contains(final))
|
||||
{
|
||||
// message already inserted, so let's throw away this update.
|
||||
// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
|
||||
MessageRemoved?.Invoke(echo);
|
||||
return;
|
||||
}
|
||||
throw new InvalidOperationException("Attempted to add the same message again");
|
||||
|
||||
Messages.Add(final);
|
||||
PendingMessageResolved?.Invoke(echo, final);
|
||||
}
|
||||
|
||||
public override string ToString() => Name;
|
||||
private void purgeOldMessages()
|
||||
{
|
||||
// never purge local echos
|
||||
int messageCount = Messages.Count - pendingMessages.Count;
|
||||
if (messageCount > MaxHistory)
|
||||
Messages.RemoveRange(0, messageCount - MaxHistory);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
440
osu.Game/Online/Chat/ChannelManager.cs
Normal file
440
osu.Game/Online/Chat/ChannelManager.cs
Normal file
@ -0,0 +1,440 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages everything channel related
|
||||
/// </summary>
|
||||
public class ChannelManager : Component, IOnlineComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// The channels the player joins on startup
|
||||
/// </summary>
|
||||
private readonly string[] defaultChannels =
|
||||
{
|
||||
@"#lazer",
|
||||
@"#osu",
|
||||
@"#lobby"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The currently opened channel
|
||||
/// </summary>
|
||||
public Bindable<Channel> CurrentChannel { get; } = new Bindable<Channel>();
|
||||
|
||||
/// <summary>
|
||||
/// The Channels the player has joined
|
||||
/// </summary>
|
||||
public ObservableCollection<Channel> JoinedChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
|
||||
|
||||
/// <summary>
|
||||
/// The channels available for the player to join
|
||||
/// </summary>
|
||||
public ObservableCollection<Channel> AvailableChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
|
||||
|
||||
private IAPIProvider api;
|
||||
private ScheduledDelegate fetchMessagesScheduleder;
|
||||
|
||||
public ChannelManager()
|
||||
{
|
||||
CurrentChannel.ValueChanged += currentChannelChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Opens a channel or switches to the channel if already opened.
|
||||
/// </summary>
|
||||
/// <exception cref="ChannelNotFoundException">If the name of the specifed channel was not found this exception will be thrown.</exception>
|
||||
/// <param name="name"></param>
|
||||
public void OpenChannel(string name)
|
||||
{
|
||||
if (name == null)
|
||||
throw new ArgumentNullException(nameof(name));
|
||||
|
||||
CurrentChannel.Value = AvailableChannels.FirstOrDefault(c => c.Name == name) ?? throw new ChannelNotFoundException(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Opens a new private channel.
|
||||
/// </summary>
|
||||
/// <param name="user">The user the private channel is opened with.</param>
|
||||
public void OpenPrivateChannel(User user)
|
||||
{
|
||||
if (user == null)
|
||||
throw new ArgumentNullException(nameof(user));
|
||||
|
||||
CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id))
|
||||
?? new Channel { Name = user.Username, Users = { user }, Type = ChannelType.PM };
|
||||
}
|
||||
|
||||
private void currentChannelChanged(Channel channel) => JoinChannel(channel);
|
||||
|
||||
/// <summary>
|
||||
/// Ensure we run post actions in sequence, once at a time.
|
||||
/// </summary>
|
||||
private readonly Queue<Action> postQueue = new Queue<Action>();
|
||||
|
||||
/// <summary>
|
||||
/// Posts a message to the currently opened channel.
|
||||
/// </summary>
|
||||
/// <param name="text">The message text that is going to be posted</param>
|
||||
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
|
||||
public void PostMessage(string text, bool isAction = false)
|
||||
{
|
||||
if (CurrentChannel.Value == null)
|
||||
return;
|
||||
|
||||
var currentChannel = CurrentChannel.Value;
|
||||
|
||||
void dequeueAndRun()
|
||||
{
|
||||
if (postQueue.Count > 0)
|
||||
postQueue.Dequeue().Invoke();
|
||||
}
|
||||
|
||||
postQueue.Enqueue(() =>
|
||||
{
|
||||
if (!api.IsLoggedIn)
|
||||
{
|
||||
currentChannel.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
|
||||
return;
|
||||
}
|
||||
|
||||
var message = new LocalEchoMessage
|
||||
{
|
||||
Sender = api.LocalUser.Value,
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
ChannelId = CurrentChannel.Value.Id,
|
||||
IsAction = isAction,
|
||||
Content = text
|
||||
};
|
||||
|
||||
currentChannel.AddLocalEcho(message);
|
||||
|
||||
// if this is a PM and the first message, we need to do a special request to create the PM channel
|
||||
if (currentChannel.Type == ChannelType.PM && !currentChannel.Joined)
|
||||
{
|
||||
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(currentChannel.Users.First(), message);
|
||||
|
||||
createNewPrivateMessageRequest.Success += createRes =>
|
||||
{
|
||||
currentChannel.Id = createRes.ChannelID;
|
||||
currentChannel.ReplaceMessage(message, createRes.Message);
|
||||
dequeueAndRun();
|
||||
};
|
||||
|
||||
createNewPrivateMessageRequest.Failure += exception =>
|
||||
{
|
||||
Logger.Error(exception, "Posting message failed.");
|
||||
currentChannel.ReplaceMessage(message, null);
|
||||
dequeueAndRun();
|
||||
};
|
||||
|
||||
api.Queue(createNewPrivateMessageRequest);
|
||||
return;
|
||||
}
|
||||
|
||||
var req = new PostMessageRequest(message);
|
||||
|
||||
req.Success += m =>
|
||||
{
|
||||
currentChannel.ReplaceMessage(message, m);
|
||||
dequeueAndRun();
|
||||
};
|
||||
|
||||
req.Failure += exception =>
|
||||
{
|
||||
Logger.Error(exception, "Posting message failed.");
|
||||
currentChannel.ReplaceMessage(message, null);
|
||||
dequeueAndRun();
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
});
|
||||
|
||||
// always run if the queue is empty
|
||||
if (postQueue.Count == 1)
|
||||
dequeueAndRun();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Posts a command locally. Commands like /help will result in a help message written in the current channel.
|
||||
/// </summary>
|
||||
/// <param name="text">the text containing the command identifier and command parameters.</param>
|
||||
public void PostCommand(string text)
|
||||
{
|
||||
if (CurrentChannel.Value == null)
|
||||
return;
|
||||
|
||||
var parameters = text.Split(new[] { ' ' }, 2);
|
||||
string command = parameters[0];
|
||||
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case "me":
|
||||
if (string.IsNullOrWhiteSpace(content))
|
||||
{
|
||||
CurrentChannel.Value.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
|
||||
break;
|
||||
}
|
||||
|
||||
PostMessage(content, true);
|
||||
break;
|
||||
|
||||
case "help":
|
||||
CurrentChannel.Value.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
|
||||
break;
|
||||
|
||||
default:
|
||||
CurrentChannel.Value.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleChannelMessages(IEnumerable<Message> messages)
|
||||
{
|
||||
var channels = JoinedChannels.ToList();
|
||||
|
||||
foreach (var group in messages.GroupBy(m => m.ChannelId))
|
||||
channels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
||||
}
|
||||
|
||||
private void initializeChannels()
|
||||
{
|
||||
var req = new ListChannelsRequest();
|
||||
|
||||
var joinDefaults = JoinedChannels.Count == 0;
|
||||
|
||||
req.Success += channels =>
|
||||
{
|
||||
foreach (var channel in channels)
|
||||
{
|
||||
var ch = getChannel(channel, addToAvailable: true);
|
||||
|
||||
// join any channels classified as "defaults"
|
||||
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
|
||||
JoinChannel(ch);
|
||||
}
|
||||
};
|
||||
req.Failure += error =>
|
||||
{
|
||||
Logger.Error(error, "Fetching channel list failed");
|
||||
initializeChannels();
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fetches inital messages of a channel
|
||||
///
|
||||
/// TODO: remove this when the API supports returning initial fetch messages for more than one channel by specifying the last message id per channel instead of one last message id globally.
|
||||
/// right now it caps out at 50 messages and therefore only returns one channel's worth of content.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel </param>
|
||||
private void fetchInitalMessages(Channel channel)
|
||||
{
|
||||
if (channel.Id <= 0) return;
|
||||
|
||||
var fetchInitialMsgReq = new GetMessagesRequest(channel);
|
||||
fetchInitialMsgReq.Success += messages =>
|
||||
{
|
||||
handleChannelMessages(messages);
|
||||
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
|
||||
};
|
||||
|
||||
api.Queue(fetchInitialMsgReq);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find an existing channel instance for the provided channel. Lookup is performed basd on ID.
|
||||
/// The provided channel may be used if an existing instance is not found.
|
||||
/// </summary>
|
||||
/// <param name="lookup">A candidate channel to be used for lookup or permanently on lookup failure.</param>
|
||||
/// <param name="addToAvailable">Whether the channel should be added to <see cref="AvailableChannels"/> if not already.</param>
|
||||
/// <param name="addToJoined">Whether the channel should be added to <see cref="JoinedChannels"/> if not already.</param>
|
||||
/// <returns>The found channel.</returns>
|
||||
private Channel getChannel(Channel lookup, bool addToAvailable = false, bool addToJoined = false)
|
||||
{
|
||||
Channel found = null;
|
||||
|
||||
bool lookupCondition(Channel ch) => lookup.Id > 0 ? ch.Id == lookup.Id : lookup.Name == ch.Name;
|
||||
|
||||
var available = AvailableChannels.FirstOrDefault(lookupCondition);
|
||||
if (available != null)
|
||||
found = available;
|
||||
|
||||
var joined = JoinedChannels.FirstOrDefault(lookupCondition);
|
||||
if (found == null && joined != null)
|
||||
found = joined;
|
||||
|
||||
if (found == null)
|
||||
{
|
||||
found = lookup;
|
||||
|
||||
// if we're using a channel object from the server, we want to remove ourselves from the users list.
|
||||
// this is because we check the first user in the channel to display a name/icon on tabs for now.
|
||||
var foundSelf = found.Users.FirstOrDefault(u => u.Id == api.LocalUser.Value.Id);
|
||||
if (foundSelf != null)
|
||||
found.Users.Remove(foundSelf);
|
||||
}
|
||||
|
||||
if (joined == null && addToJoined) JoinedChannels.Add(found);
|
||||
if (available == null && addToAvailable) AvailableChannels.Add(found);
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Joins a channel if it has not already been joined.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel to join.</param>
|
||||
/// <param name="alreadyJoined">Whether the channel has already been joined server-side. Will skip a join request.</param>
|
||||
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
|
||||
public Channel JoinChannel(Channel channel, bool alreadyJoined = false)
|
||||
{
|
||||
if (channel == null) return null;
|
||||
|
||||
channel = getChannel(channel, addToJoined: true);
|
||||
|
||||
// ensure we are joined to the channel
|
||||
if (!channel.Joined.Value)
|
||||
{
|
||||
if (alreadyJoined)
|
||||
channel.Joined.Value = true;
|
||||
else
|
||||
{
|
||||
switch (channel.Type)
|
||||
{
|
||||
case ChannelType.Public:
|
||||
var req = new JoinChannelRequest(channel, api.LocalUser);
|
||||
req.Success += () => JoinChannel(channel, true);
|
||||
req.Failure += ex => LeaveChannel(channel);
|
||||
api.Queue(req);
|
||||
return channel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (CurrentChannel.Value == null)
|
||||
CurrentChannel.Value = channel;
|
||||
|
||||
if (!channel.MessagesLoaded)
|
||||
{
|
||||
// let's fetch a small number of messages to bring us up-to-date with the backlog.
|
||||
fetchInitalMessages(channel);
|
||||
}
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
public void LeaveChannel(Channel channel)
|
||||
{
|
||||
if (channel == null) return;
|
||||
|
||||
if (channel == CurrentChannel.Value) CurrentChannel.Value = null;
|
||||
|
||||
JoinedChannels.Remove(channel);
|
||||
|
||||
if (channel.Joined.Value)
|
||||
{
|
||||
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
|
||||
channel.Joined.Value = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case APIState.Online:
|
||||
fetchUpdates();
|
||||
break;
|
||||
default:
|
||||
fetchMessagesScheduleder?.Cancel();
|
||||
fetchMessagesScheduleder = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private long lastMessageId;
|
||||
private const int update_poll_interval = 1000;
|
||||
|
||||
private bool channelsInitialised;
|
||||
|
||||
private void fetchUpdates()
|
||||
{
|
||||
fetchMessagesScheduleder?.Cancel();
|
||||
fetchMessagesScheduleder = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
var fetchReq = new GetUpdatesRequest(lastMessageId);
|
||||
|
||||
fetchReq.Success += updates =>
|
||||
{
|
||||
if (updates?.Presence != null)
|
||||
{
|
||||
foreach (var channel in updates.Presence)
|
||||
{
|
||||
// we received this from the server so should mark the channel already joined.
|
||||
JoinChannel(channel, true);
|
||||
}
|
||||
|
||||
//todo: handle left channels
|
||||
|
||||
handleChannelMessages(updates.Messages);
|
||||
|
||||
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
|
||||
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
||||
|
||||
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
|
||||
}
|
||||
|
||||
if (!channelsInitialised)
|
||||
{
|
||||
channelsInitialised = true;
|
||||
// we want this to run after the first presence so we can see if the user is in any channels already.
|
||||
initializeChannels();
|
||||
}
|
||||
|
||||
fetchUpdates();
|
||||
};
|
||||
|
||||
fetchReq.Failure += delegate { fetchUpdates(); };
|
||||
|
||||
api.Queue(fetchReq);
|
||||
}, update_poll_interval);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
api.Register(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An exception thrown when a channel could not been found.
|
||||
/// </summary>
|
||||
public class ChannelNotFoundException : Exception
|
||||
{
|
||||
public ChannelNotFoundException(string channelName)
|
||||
: base($"A channel with the name {channelName} could not be found.")
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
16
osu.Game/Online/Chat/ChannelType.cs
Normal file
16
osu.Game/Online/Chat/ChannelType.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
public enum ChannelType
|
||||
{
|
||||
Public,
|
||||
Private,
|
||||
Multiplayer,
|
||||
Spectator,
|
||||
Temporary,
|
||||
PM,
|
||||
Group,
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
@ -24,7 +24,7 @@ namespace osu.Game.Online.Chat
|
||||
/// </summary>
|
||||
public List<SpriteText> Parts;
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
|
||||
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Online.Chat
|
||||
this.parts = parts;
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
36
osu.Game/Online/Chat/ExternalLinkOpener.cs
Normal file
36
osu.Game/Online/Chat/ExternalLinkOpener.cs
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Chat;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
public class ExternalLinkOpener : Component
|
||||
{
|
||||
private GameHost host;
|
||||
private DialogOverlay dialogOverlay;
|
||||
private Bindable<bool> externalLinkWarning;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameHost host, DialogOverlay dialogOverlay, OsuConfigManager config)
|
||||
{
|
||||
this.host = host;
|
||||
this.dialogOverlay = dialogOverlay;
|
||||
externalLinkWarning = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning);
|
||||
}
|
||||
|
||||
public void OpenUrlExternally(string url)
|
||||
{
|
||||
if (externalLinkWarning)
|
||||
dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url)));
|
||||
else
|
||||
host.OpenUrlExternally(url);
|
||||
}
|
||||
}
|
||||
}
|
@ -15,11 +15,7 @@ namespace osu.Game.Online.Chat
|
||||
Timestamp = DateTimeOffset.Now;
|
||||
Content = message;
|
||||
|
||||
Sender = new User
|
||||
{
|
||||
Username = @"system",
|
||||
Colour = @"0000ff",
|
||||
};
|
||||
Sender = User.SYSTEM_USER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -16,13 +15,10 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
//todo: this should be inside sender.
|
||||
[JsonProperty(@"sender_id")]
|
||||
public int UserId;
|
||||
public long UserId;
|
||||
|
||||
[JsonProperty(@"target_type")]
|
||||
public TargetType TargetType;
|
||||
|
||||
[JsonProperty(@"target_id")]
|
||||
public int TargetId;
|
||||
[JsonProperty(@"channel_id")]
|
||||
public long ChannelId;
|
||||
|
||||
[JsonProperty(@"is_action")]
|
||||
public bool IsAction;
|
||||
@ -72,12 +68,4 @@ namespace osu.Game.Online.Chat
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
public override int GetHashCode() => Id.GetHashCode();
|
||||
}
|
||||
|
||||
public enum TargetType
|
||||
{
|
||||
[Description(@"channel")]
|
||||
Channel,
|
||||
[Description(@"user")]
|
||||
User
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
|
Reference in New Issue
Block a user