Merge remote-tracking branch 'origin/master' into multiplayer-room-settings

This commit is contained in:
smoogipoo
2018-11-26 16:27:22 +09:00
696 changed files with 10602 additions and 5266 deletions

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@ -0,0 +1,28 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API
{
public abstract class APIMessagesRequest : APIRequest<List<Message>>
{
private readonly long? sinceId;
protected APIMessagesRequest(long? sinceId)
{
this.sinceId = sinceId;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
if (sinceId.HasValue) req.AddParameter(@"since", sinceId.Value.ToString());
return req;
}
}
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System.Net.Http;
using osu.Framework.Configuration;
using osu.Framework.IO.Network;
@ -40,7 +41,7 @@ namespace osu.Game.Online.API
using (var req = new AccessTokenRequestPassword(username, password)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
Method = HttpMethod.Post,
ClientId = clientId,
ClientSecret = clientSecret
})
@ -66,7 +67,7 @@ namespace osu.Game.Online.API
using (var req = new AccessTokenRequestRefresh(refresh)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
Method = HttpMethod.Post,
ClientId = clientId,
ClientSecret = clientSecret
})

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@ -0,0 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class CreateNewPrivateMessageRequest : APIRequest<CreateNewPrivateMessageResponse>
{
private readonly User user;
private readonly Message message;
public CreateNewPrivateMessageRequest(User user, Message message)
{
this.user = user;
this.message = message;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Post;
req.AddParameter(@"target_id", user.Id.ToString());
req.AddParameter(@"message", message.Content);
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
return req;
}
protected override string Target => @"chat/new";
}
}

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class CreateNewPrivateMessageResponse
{
[JsonProperty("new_channel_id")]
public int ChannelID;
public Message Message;
}
}

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@ -2,34 +2,19 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetMessagesRequest : APIRequest<List<Message>>
{
private readonly List<Channel> channels;
private readonly long? since;
private readonly Channel channel;
public GetMessagesRequest(List<Channel> channels, long? sinceId)
public GetMessagesRequest(Channel channel)
{
this.channels = channels;
since = sinceId;
this.channel = channel;
}
protected override WebRequest CreateWebRequest()
{
string channelString = string.Join(",", channels.Select(x => x.Id));
var req = base.CreateWebRequest();
req.AddParameter(@"channels", channelString);
if (since.HasValue) req.AddParameter(@"since", since.Value.ToString());
return req;
}
protected override string Target => @"chat/messages";
protected override string Target => $@"chat/channels/{channel.Id}/messages";
}
}

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetUpdatesRequest : APIRequest<GetUpdatesResponse>
{
private readonly long since;
private readonly Channel channel;
public GetUpdatesRequest(long sinceId, [CanBeNull] Channel channel = null)
{
this.channel = channel;
since = sinceId;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
if (channel != null) req.AddParameter(@"channel", channel.Id.ToString());
req.AddParameter(@"since", since.ToString());
return req;
}
protected override string Target => @"chat/updates";
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetUpdatesResponse
{
[JsonProperty]
public List<Channel> Presence;
[JsonProperty]
public List<Message> Messages;
}
}

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@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class JoinChannelRequest : APIRequest
{
private readonly Channel channel;
private readonly User user;
public JoinChannelRequest(Channel channel, User user)
{
this.channel = channel;
this.user = user;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Put;
return req;
}
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
}
}

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@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class LeaveChannelRequest : APIRequest
{
private readonly Channel channel;
private readonly User user;
public LeaveChannelRequest(Channel channel, User user)
{
this.channel = channel;
this.user = user;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Delete;
return req;
}
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
}
}

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions;
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
@ -20,15 +20,13 @@ namespace osu.Game.Online.API.Requests
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.POST;
req.AddParameter(@"target_type", message.TargetType.GetDescription());
req.AddParameter(@"target_id", message.TargetId.ToString());
req.Method = HttpMethod.Post;
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
req.AddParameter(@"message", message.Content);
return req;
}
protected override string Target => @"chat/messages";
protected override string Target => $@"chat/channels/{message.ChannelId}/messages";
}
}

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@ -15,6 +15,12 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"beatmapset_id")]
public int OnlineBeatmapSetID { get; set; }
[JsonProperty(@"status")]
public BeatmapSetOnlineStatus Status { get; set; }
[JsonProperty(@"beatmapset")]
public APIBeatmapSet BeatmapSet { get; set; }
[JsonProperty(@"playcount")]
private int playCount { get; set; }
@ -59,11 +65,13 @@ namespace osu.Game.Online.API.Requests.Responses
Ruleset = rulesets.GetRuleset(ruleset),
StarDifficulty = starDifficulty,
OnlineBeatmapID = OnlineBeatmapID,
Version = version,
Status = Status,
BeatmapSet = new BeatmapSetInfo
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
Status = BeatmapSet?.Status ?? BeatmapSetOnlineStatus.None
},
Version = version,
BaseDifficulty = new BeatmapDifficulty
{
DrainRate = drainRate,

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@ -20,10 +20,13 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"id")]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
get => onlineBeatmapSetID;
set => onlineBeatmapSetID = value > 0 ? value : null;
}
[JsonProperty(@"status")]
public BeatmapSetOnlineStatus Status { get; set; }
[JsonProperty(@"preview_url")]
private string preview { get; set; }
@ -42,9 +45,6 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"storyboard")]
private bool hasStoryboard { get; set; }
[JsonProperty(@"status")]
private BeatmapSetOnlineStatus status { get; set; }
[JsonProperty(@"submitted_date")]
private DateTimeOffset submitted { get; set; }
@ -57,7 +57,7 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"user_id")]
private long creatorId
{
set { Author.Id = value; }
set => Author.Id = value;
}
[JsonProperty(@"beatmaps")]
@ -69,6 +69,7 @@ namespace osu.Game.Online.API.Requests.Responses
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
Metadata = this,
Status = Status,
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = covers,
@ -76,7 +77,7 @@ namespace osu.Game.Online.API.Requests.Responses
PlayCount = playCount,
FavouriteCount = favouriteCount,
BPM = bpm,
Status = status,
Status = Status,
HasVideo = hasVideo,
HasStoryboard = hasStoryboard,
Submitted = submitted,

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@ -1,16 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.ComponentModel;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests
{
public class SearchBeatmapSetsRequest : APIRequest<IEnumerable<APIBeatmapSet>>
public class SearchBeatmapSetsRequest : APIRequest<SearchBeatmapSetsResponse>
{
private readonly string query;
private readonly RulesetInfo ruleset;
@ -35,6 +33,7 @@ namespace osu.Game.Online.API.Requests
public enum BeatmapSearchCategory
{
Any = 7,
[Description("Ranked & Approved")]
RankedApproved = 0,
Approved = 1,
@ -43,6 +42,7 @@ namespace osu.Game.Online.API.Requests
Qualified = 3,
Pending = 4,
Graveyard = 5,
[Description("My Maps")]
MyMaps = 6,
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class SearchBeatmapSetsResponse
{
public IEnumerable<APIBeatmapSet> BeatmapSets;
/// <summary>
/// A collection of parameters which should be passed to the search endpoint to fetch the next page.
/// </summary>
[JsonProperty("cursor")]
public dynamic CursorJson;
}
}

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@ -3,15 +3,64 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Configuration;
using osu.Framework.Lists;
using osu.Game.Users;
namespace osu.Game.Online.Chat
{
public class Channel
{
public readonly int MaxHistory = 300;
/// <summary>
/// Contains every joined user except the current logged in user. Currently only returned for PM channels.
/// </summary>
public readonly ObservableCollection<User> Users = new ObservableCollection<User>();
[JsonProperty(@"users")]
private long[] userIds
{
set
{
foreach (var id in value)
Users.Add(new User { Id = id });
}
}
/// <summary>
/// Contains all the messages send in the channel.
/// </summary>
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
/// <summary>
/// Contains all the messages that are still pending for submission to the server.
/// </summary>
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
/// <summary>
/// An event that fires when new messages arrived.
/// </summary>
public event Action<IEnumerable<Message>> NewMessagesArrived;
/// <summary>
/// An event that fires when a pending message gets resolved.
/// </summary>
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
/// <summary>
/// An event that fires when a pending message gets removed.
/// </summary>
public event Action<Message> MessageRemoved;
public bool ReadOnly => false; //todo not yet used.
public override string ToString() => Name;
[JsonProperty(@"name")]
public string Name;
@ -19,19 +68,19 @@ namespace osu.Game.Online.Chat
public string Topic;
[JsonProperty(@"type")]
public string Type;
public ChannelType Type;
[JsonProperty(@"channel_id")]
public int Id;
public long Id;
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
[JsonProperty(@"last_message_id")]
public long? LastMessageId;
/// <summary>
/// Signalles if the current user joined this channel or not. Defaults to false.
/// </summary>
public Bindable<bool> Joined = new Bindable<bool>();
public bool ReadOnly => false;
public const int MAX_HISTORY = 300;
[JsonConstructor]
@ -39,10 +88,10 @@ namespace osu.Game.Online.Chat
{
}
public event Action<IEnumerable<Message>> NewMessagesArrived;
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
public event Action<Message> MessageRemoved;
/// <summary>
/// Adds the argument message as a local echo. When this local echo is resolved <see cref="PendingMessageResolved"/> will get called.
/// </summary>
/// <param name="message"></param>
public void AddLocalEcho(LocalEchoMessage message)
{
pendingMessages.Add(message);
@ -51,25 +100,29 @@ namespace osu.Game.Online.Chat
NewMessagesArrived?.Invoke(new[] { message });
}
public bool MessagesLoaded;
/// <summary>
/// Adds new messages to the channel and purges old messages. Triggers the <see cref="NewMessagesArrived"/> event.
/// </summary>
/// <param name="messages"></param>
public void AddNewMessages(params Message[] messages)
{
messages = messages.Except(Messages).ToArray();
if (messages.Length == 0) return;
Messages.AddRange(messages);
var maxMessageId = messages.Max(m => m.Id);
if (maxMessageId > LastMessageId)
LastMessageId = maxMessageId;
purgeOldMessages();
NewMessagesArrived?.Invoke(messages);
}
private void purgeOldMessages()
{
// never purge local echos
int messageCount = Messages.Count - pendingMessages.Count;
if (messageCount > MAX_HISTORY)
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
}
/// <summary>
/// Replace or remove a message from the channel.
/// </summary>
@ -89,17 +142,18 @@ namespace osu.Game.Online.Chat
}
if (Messages.Contains(final))
{
// message already inserted, so let's throw away this update.
// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
MessageRemoved?.Invoke(echo);
return;
}
throw new InvalidOperationException("Attempted to add the same message again");
Messages.Add(final);
PendingMessageResolved?.Invoke(echo, final);
}
public override string ToString() => Name;
private void purgeOldMessages()
{
// never purge local echos
int messageCount = Messages.Count - pendingMessages.Count;
if (messageCount > MaxHistory)
Messages.RemoveRange(0, messageCount - MaxHistory);
}
}
}

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@ -0,0 +1,440 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
namespace osu.Game.Online.Chat
{
/// <summary>
/// Manages everything channel related
/// </summary>
public class ChannelManager : Component, IOnlineComponent
{
/// <summary>
/// The channels the player joins on startup
/// </summary>
private readonly string[] defaultChannels =
{
@"#lazer",
@"#osu",
@"#lobby"
};
/// <summary>
/// The currently opened channel
/// </summary>
public Bindable<Channel> CurrentChannel { get; } = new Bindable<Channel>();
/// <summary>
/// The Channels the player has joined
/// </summary>
public ObservableCollection<Channel> JoinedChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
/// <summary>
/// The channels available for the player to join
/// </summary>
public ObservableCollection<Channel> AvailableChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
private IAPIProvider api;
private ScheduledDelegate fetchMessagesScheduleder;
public ChannelManager()
{
CurrentChannel.ValueChanged += currentChannelChanged;
}
/// <summary>
/// Opens a channel or switches to the channel if already opened.
/// </summary>
/// <exception cref="ChannelNotFoundException">If the name of the specifed channel was not found this exception will be thrown.</exception>
/// <param name="name"></param>
public void OpenChannel(string name)
{
if (name == null)
throw new ArgumentNullException(nameof(name));
CurrentChannel.Value = AvailableChannels.FirstOrDefault(c => c.Name == name) ?? throw new ChannelNotFoundException(name);
}
/// <summary>
/// Opens a new private channel.
/// </summary>
/// <param name="user">The user the private channel is opened with.</param>
public void OpenPrivateChannel(User user)
{
if (user == null)
throw new ArgumentNullException(nameof(user));
CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id))
?? new Channel { Name = user.Username, Users = { user }, Type = ChannelType.PM };
}
private void currentChannelChanged(Channel channel) => JoinChannel(channel);
/// <summary>
/// Ensure we run post actions in sequence, once at a time.
/// </summary>
private readonly Queue<Action> postQueue = new Queue<Action>();
/// <summary>
/// Posts a message to the currently opened channel.
/// </summary>
/// <param name="text">The message text that is going to be posted</param>
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
public void PostMessage(string text, bool isAction = false)
{
if (CurrentChannel.Value == null)
return;
var currentChannel = CurrentChannel.Value;
void dequeueAndRun()
{
if (postQueue.Count > 0)
postQueue.Dequeue().Invoke();
}
postQueue.Enqueue(() =>
{
if (!api.IsLoggedIn)
{
currentChannel.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
return;
}
var message = new LocalEchoMessage
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
ChannelId = CurrentChannel.Value.Id,
IsAction = isAction,
Content = text
};
currentChannel.AddLocalEcho(message);
// if this is a PM and the first message, we need to do a special request to create the PM channel
if (currentChannel.Type == ChannelType.PM && !currentChannel.Joined)
{
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(currentChannel.Users.First(), message);
createNewPrivateMessageRequest.Success += createRes =>
{
currentChannel.Id = createRes.ChannelID;
currentChannel.ReplaceMessage(message, createRes.Message);
dequeueAndRun();
};
createNewPrivateMessageRequest.Failure += exception =>
{
Logger.Error(exception, "Posting message failed.");
currentChannel.ReplaceMessage(message, null);
dequeueAndRun();
};
api.Queue(createNewPrivateMessageRequest);
return;
}
var req = new PostMessageRequest(message);
req.Success += m =>
{
currentChannel.ReplaceMessage(message, m);
dequeueAndRun();
};
req.Failure += exception =>
{
Logger.Error(exception, "Posting message failed.");
currentChannel.ReplaceMessage(message, null);
dequeueAndRun();
};
api.Queue(req);
});
// always run if the queue is empty
if (postQueue.Count == 1)
dequeueAndRun();
}
/// <summary>
/// Posts a command locally. Commands like /help will result in a help message written in the current channel.
/// </summary>
/// <param name="text">the text containing the command identifier and command parameters.</param>
public void PostCommand(string text)
{
if (CurrentChannel.Value == null)
return;
var parameters = text.Split(new[] { ' ' }, 2);
string command = parameters[0];
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
switch (command)
{
case "me":
if (string.IsNullOrWhiteSpace(content))
{
CurrentChannel.Value.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
break;
}
PostMessage(content, true);
break;
case "help":
CurrentChannel.Value.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
break;
default:
CurrentChannel.Value.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
break;
}
}
private void handleChannelMessages(IEnumerable<Message> messages)
{
var channels = JoinedChannels.ToList();
foreach (var group in messages.GroupBy(m => m.ChannelId))
channels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
}
private void initializeChannels()
{
var req = new ListChannelsRequest();
var joinDefaults = JoinedChannels.Count == 0;
req.Success += channels =>
{
foreach (var channel in channels)
{
var ch = getChannel(channel, addToAvailable: true);
// join any channels classified as "defaults"
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
JoinChannel(ch);
}
};
req.Failure += error =>
{
Logger.Error(error, "Fetching channel list failed");
initializeChannels();
};
api.Queue(req);
}
/// <summary>
/// Fetches inital messages of a channel
///
/// TODO: remove this when the API supports returning initial fetch messages for more than one channel by specifying the last message id per channel instead of one last message id globally.
/// right now it caps out at 50 messages and therefore only returns one channel's worth of content.
/// </summary>
/// <param name="channel">The channel </param>
private void fetchInitalMessages(Channel channel)
{
if (channel.Id <= 0) return;
var fetchInitialMsgReq = new GetMessagesRequest(channel);
fetchInitialMsgReq.Success += messages =>
{
handleChannelMessages(messages);
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
};
api.Queue(fetchInitialMsgReq);
}
/// <summary>
/// Find an existing channel instance for the provided channel. Lookup is performed basd on ID.
/// The provided channel may be used if an existing instance is not found.
/// </summary>
/// <param name="lookup">A candidate channel to be used for lookup or permanently on lookup failure.</param>
/// <param name="addToAvailable">Whether the channel should be added to <see cref="AvailableChannels"/> if not already.</param>
/// <param name="addToJoined">Whether the channel should be added to <see cref="JoinedChannels"/> if not already.</param>
/// <returns>The found channel.</returns>
private Channel getChannel(Channel lookup, bool addToAvailable = false, bool addToJoined = false)
{
Channel found = null;
bool lookupCondition(Channel ch) => lookup.Id > 0 ? ch.Id == lookup.Id : lookup.Name == ch.Name;
var available = AvailableChannels.FirstOrDefault(lookupCondition);
if (available != null)
found = available;
var joined = JoinedChannels.FirstOrDefault(lookupCondition);
if (found == null && joined != null)
found = joined;
if (found == null)
{
found = lookup;
// if we're using a channel object from the server, we want to remove ourselves from the users list.
// this is because we check the first user in the channel to display a name/icon on tabs for now.
var foundSelf = found.Users.FirstOrDefault(u => u.Id == api.LocalUser.Value.Id);
if (foundSelf != null)
found.Users.Remove(foundSelf);
}
if (joined == null && addToJoined) JoinedChannels.Add(found);
if (available == null && addToAvailable) AvailableChannels.Add(found);
return found;
}
/// <summary>
/// Joins a channel if it has not already been joined.
/// </summary>
/// <param name="channel">The channel to join.</param>
/// <param name="alreadyJoined">Whether the channel has already been joined server-side. Will skip a join request.</param>
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
public Channel JoinChannel(Channel channel, bool alreadyJoined = false)
{
if (channel == null) return null;
channel = getChannel(channel, addToJoined: true);
// ensure we are joined to the channel
if (!channel.Joined.Value)
{
if (alreadyJoined)
channel.Joined.Value = true;
else
{
switch (channel.Type)
{
case ChannelType.Public:
var req = new JoinChannelRequest(channel, api.LocalUser);
req.Success += () => JoinChannel(channel, true);
req.Failure += ex => LeaveChannel(channel);
api.Queue(req);
return channel;
}
}
}
if (CurrentChannel.Value == null)
CurrentChannel.Value = channel;
if (!channel.MessagesLoaded)
{
// let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitalMessages(channel);
}
return channel;
}
public void LeaveChannel(Channel channel)
{
if (channel == null) return;
if (channel == CurrentChannel.Value) CurrentChannel.Value = null;
JoinedChannels.Remove(channel);
if (channel.Joined.Value)
{
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
channel.Joined.Value = false;
}
}
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
fetchUpdates();
break;
default:
fetchMessagesScheduleder?.Cancel();
fetchMessagesScheduleder = null;
break;
}
}
private long lastMessageId;
private const int update_poll_interval = 1000;
private bool channelsInitialised;
private void fetchUpdates()
{
fetchMessagesScheduleder?.Cancel();
fetchMessagesScheduleder = Scheduler.AddDelayed(() =>
{
var fetchReq = new GetUpdatesRequest(lastMessageId);
fetchReq.Success += updates =>
{
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
{
// we received this from the server so should mark the channel already joined.
JoinChannel(channel, true);
}
//todo: handle left channels
handleChannelMessages(updates.Messages);
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
}
if (!channelsInitialised)
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
}
fetchUpdates();
};
fetchReq.Failure += delegate { fetchUpdates(); };
api.Queue(fetchReq);
}, update_poll_interval);
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
this.api = api;
api.Register(this);
}
}
/// <summary>
/// An exception thrown when a channel could not been found.
/// </summary>
public class ChannelNotFoundException : Exception
{
public ChannelNotFoundException(string channelName)
: base($"A channel with the name {channelName} could not be found.")
{
}
}
}

View File

@ -0,0 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Online.Chat
{
public enum ChannelType
{
Public,
Private,
Multiplayer,
Spectator,
Temporary,
PM,
Group,
}
}

View File

@ -10,7 +10,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using osuTK;
namespace osu.Game.Online.Chat
{
@ -24,7 +24,7 @@ namespace osu.Game.Online.Chat
/// </summary>
public List<SpriteText> Parts;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
@ -53,7 +53,7 @@ namespace osu.Game.Online.Chat
this.parts = parts;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
}
}
}

View File

@ -0,0 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
namespace osu.Game.Online.Chat
{
public class ExternalLinkOpener : Component
{
private GameHost host;
private DialogOverlay dialogOverlay;
private Bindable<bool> externalLinkWarning;
[BackgroundDependencyLoader(true)]
private void load(GameHost host, DialogOverlay dialogOverlay, OsuConfigManager config)
{
this.host = host;
this.dialogOverlay = dialogOverlay;
externalLinkWarning = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning);
}
public void OpenUrlExternally(string url)
{
if (externalLinkWarning)
dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url)));
else
host.OpenUrlExternally(url);
}
}
}

View File

@ -15,11 +15,7 @@ namespace osu.Game.Online.Chat
Timestamp = DateTimeOffset.Now;
Content = message;
Sender = new User
{
Username = @"system",
Colour = @"0000ff",
};
Sender = User.SYSTEM_USER;
}
}
}

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Newtonsoft.Json;
using osu.Game.Users;
@ -16,13 +15,10 @@ namespace osu.Game.Online.Chat
//todo: this should be inside sender.
[JsonProperty(@"sender_id")]
public int UserId;
public long UserId;
[JsonProperty(@"target_type")]
public TargetType TargetType;
[JsonProperty(@"target_id")]
public int TargetId;
[JsonProperty(@"channel_id")]
public long ChannelId;
[JsonProperty(@"is_action")]
public bool IsAction;
@ -72,12 +68,4 @@ namespace osu.Game.Online.Chat
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
public override int GetHashCode() => Id.GetHashCode();
}
public enum TargetType
{
[Description(@"channel")]
Channel,
[Description(@"user")]
User
}
}

View File

@ -1,8 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;

View File

@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osuTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer