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Implement basic hold note + tick input.
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@ -471,14 +471,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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else
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{
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newObject = new HoldNote
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var holdNote = new HoldNote
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{
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StartTime = startTime,
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Samples = sampleInfoListAt(startTime),
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EndSamples = sampleInfoListAt(endTime),
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Column = column,
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Duration = endTime - startTime
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};
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holdNote.HeadNote.Samples = sampleInfoListAt(startTime);
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holdNote.TailNote.Samples = sampleInfoListAt(endTime);
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newObject = holdNote;
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}
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pattern.Add(newObject);
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@ -69,18 +69,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (holdNote)
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{
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newObject = new HoldNote
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var hold = new HoldNote
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{
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StartTime = HitObject.StartTime,
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EndSamples = HitObject.Samples,
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Column = column,
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Duration = endTime - HitObject.StartTime
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};
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newObject.Samples.Add(new SampleInfo
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hold.HeadNote.Samples.Add(new SampleInfo
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{
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Name = SampleInfo.HIT_NORMAL
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});
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hold.TailNote.Samples = HitObject.Samples;
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newObject = hold;
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}
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else
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{
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