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Use ??=.
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@ -148,9 +148,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int> nextColumn = null, [InstantHandle] Func<int, bool> validation = null,
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params Pattern[] patterns)
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{
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lowerBound = lowerBound ?? RandomStart;
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upperBound = upperBound ?? TotalColumns;
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nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
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lowerBound ??= RandomStart;
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upperBound ??= TotalColumns;
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nextColumn ??= (_ => GetRandomColumn(lowerBound, upperBound));
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// Check for the initial column
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if (isValid(initialColumn))
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