Make ruleset id non-nullable

This commit is contained in:
Dean Herbert
2021-09-15 17:01:31 +09:00
parent 80ecf81be3
commit dcfe9c67e3
3 changed files with 14 additions and 8 deletions

View File

@ -20,12 +20,17 @@ namespace osu.Game.Rulesets.Configuration
private List<RealmRulesetSetting> databasedSettings = new List<RealmRulesetSetting>();
private readonly RulesetInfo ruleset;
private readonly int rulesetId;
protected RulesetConfigManager(SettingsStore store, RulesetInfo ruleset, int? variant = null)
{
realmFactory = store?.Realm;
this.ruleset = ruleset;
if (realmFactory != null && !ruleset.ID.HasValue)
throw new InvalidOperationException("Attempted to add databased settings for a non-databased ruleset");
rulesetId = ruleset.ID ?? -1;
this.variant = variant;
Load();
@ -35,12 +40,10 @@ namespace osu.Game.Rulesets.Configuration
protected override void PerformLoad()
{
var rulesetID = ruleset?.ID;
if (realmFactory != null)
{
// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
databasedSettings = realmFactory.Context.All<RealmRulesetSetting>().Where(b => b.RulesetID == rulesetID && b.Variant == variant).ToList();
databasedSettings = realmFactory.Context.All<RealmRulesetSetting>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
}
}
@ -66,7 +69,7 @@ namespace osu.Game.Rulesets.Configuration
{
Key = lookup.ToString(),
Value = bindable.Value,
RulesetID = ruleset?.ID,
RulesetID = rulesetId,
Variant = variant,
};