Cache and resolve editor clock as EditorClock in all cases

This commit is contained in:
Dean Herbert
2020-05-22 16:37:28 +09:00
parent eefff6cc49
commit dd09d7830d
11 changed files with 41 additions and 54 deletions

View File

@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Configuration;
@ -38,14 +37,11 @@ namespace osu.Game.Rulesets.Edit
protected readonly Ruleset Ruleset;
[Resolved]
protected IFrameBasedClock EditorClock { get; private set; }
protected EditorClock EditorClock { get; private set; }
[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; }
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
[Resolved]
protected IBeatSnapProvider BeatSnapProvider { get; private set; }
@ -68,7 +64,7 @@ namespace osu.Game.Rulesets.Edit
}
[BackgroundDependencyLoader]
private void load(IFrameBasedClock framedClock)
private void load()
{
Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
@ -76,7 +72,7 @@ namespace osu.Game.Rulesets.Edit
{
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap))
{
Clock = framedClock,
Clock = EditorClock,
ProcessCustomClock = false
};
}
@ -221,8 +217,8 @@ namespace osu.Game.Rulesets.Edit
{
EditorBeatmap.Add(hitObject);
if (adjustableClock.CurrentTime < hitObject.StartTime)
adjustableClock.Seek(hitObject.StartTime);
if (EditorClock.CurrentTime < hitObject.StartTime)
EditorClock.Seek(hitObject.StartTime);
}
}