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https://github.com/osukey/osukey.git
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Split out ChangelogContent into two classes
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -23,15 +24,15 @@ namespace osu.Game.Overlays
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private BadgeDisplay badges;
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private ChangelogContent listing;
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private ChangelogContent content;
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private Container content;
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private SampleChannel sampleBack;
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private List<APIChangelogBuild> builds;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colour)
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{
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// these possibly need adjusting?
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Waves.FirstWaveColour = colour.Violet;
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Waves.SecondWaveColour = OsuColour.FromHex(@"8F03BF");
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Waves.ThirdWaveColour = OsuColour.FromHex(@"600280");
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@ -57,8 +58,11 @@ namespace osu.Game.Overlays
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{
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header = new ChangelogHeader(),
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badges = new BadgeDisplay(),
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listing = new ChangelogContent(),
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content = new ChangelogContent()
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content = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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}
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},
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},
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},
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@ -73,10 +77,7 @@ namespace osu.Game.Overlays
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ShowBuild(e.NewValue.LatestBuild);
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};
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listing.BuildSelected += ShowBuild;
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content.BuildSelected += ShowBuild;
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sampleBack = audio.Sample.Get(@"UI/generic-select-soft"); // @"UI/screen-back" feels non-fitting here
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sampleBack = audio.Sample.Get(@"UI/generic-select-soft");
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}
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protected override void LoadComplete()
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@ -102,7 +103,7 @@ namespace osu.Game.Overlays
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switch (action)
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{
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case GlobalAction.Back:
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if (listing.Alpha == 1)
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if (content.Child is ChangelogContent)
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{
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State = Visibility.Hidden;
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}
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@ -129,7 +130,8 @@ namespace osu.Game.Overlays
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res.Builds.ForEach(b => b.UpdateStream = res.Streams.Find(s => s.Id == b.UpdateStream.Id));
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res.Streams.ForEach(s => s.LatestBuild.UpdateStream = res.Streams.Find(s2 => s2.Id == s.LatestBuild.UpdateStream.Id));
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listing.ShowListing(res.Builds);
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builds = res.Builds;
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ShowListing();
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badges.Populate(res.Streams);
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};
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@ -139,10 +141,8 @@ namespace osu.Game.Overlays
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public void ShowListing()
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{
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header.ShowListing();
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content.Hide();
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badges.Current.Value = null;
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listing.Show();
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content.Child = new ChangelogListing(builds);
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}
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/// <summary>
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@ -162,13 +162,8 @@ namespace osu.Game.Overlays
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header.ShowBuild(build.UpdateStream.DisplayName, build.DisplayVersion);
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badges.Current.Value = build.UpdateStream;
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listing.Hide();
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void displayBuild(APIChangelogBuild populatedBuild)
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{
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content.Show();
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content.ShowBuild(populatedBuild);
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}
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void displayBuild(APIChangelogBuild populatedBuild) =>
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content.Child = new ChangelogBuild(populatedBuild);
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if (build.Versions != null)
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displayBuild(build);
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