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Move "argon" skin judgement text in front of hitobjects
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ebc1088457
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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ringExplosion?.PlayAnimation();
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ringExplosion?.PlayAnimation();
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}
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}
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public Drawable? GetAboveHitObjectsProxiedContent() => null;
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public Drawable? GetAboveHitObjectsProxiedContent() => JudgementText;
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private class RingExplosion : CompositeDrawable
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private class RingExplosion : CompositeDrawable
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{
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{
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@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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{
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default:
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default:
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JudgementText
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JudgementText
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.FadeInFromZero(300, Easing.OutQuint)
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.ScaleTo(Vector2.One)
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.ScaleTo(Vector2.One)
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.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
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.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
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break;
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break;
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@ -96,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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ringExplosion?.PlayAnimation();
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ringExplosion?.PlayAnimation();
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}
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}
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public Drawable? GetAboveHitObjectsProxiedContent() => null;
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public Drawable? GetAboveHitObjectsProxiedContent() => JudgementText.CreateProxy();
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private class RingExplosion : CompositeDrawable
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private class RingExplosion : CompositeDrawable
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{
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{
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