Make SelectionHandler abstract to ensure things get implemented

This commit is contained in:
Dean Herbert
2021-04-27 18:06:27 +09:00
parent f586bc46e6
commit dd3d8e5d03
5 changed files with 13 additions and 10 deletions

View File

@ -182,8 +182,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
/// </summary>
protected virtual ComposeBlueprintContainer CreateBlueprintContainer()
=> new ComposeBlueprintContainer(this);
protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this);
/// <summary>
/// Construct a drawable ruleset for the provided ruleset.