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Make SelectionHandler
abstract to ensure things get implemented
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@ -182,8 +182,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
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/// </summary>
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protected virtual ComposeBlueprintContainer CreateBlueprintContainer()
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=> new ComposeBlueprintContainer(this);
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protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this);
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/// <summary>
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/// Construct a drawable ruleset for the provided ruleset.
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