Make SelectionHandler abstract to ensure things get implemented

This commit is contained in:
Dean Herbert
2021-04-27 18:06:27 +09:00
parent f586bc46e6
commit dd3d8e5d03
5 changed files with 13 additions and 10 deletions

View File

@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Creates a <see cref="Components.SelectionHandler{T}"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
/// </summary>
protected virtual SelectionHandler<T> CreateSelectionHandler() => new SelectionHandler<T>();
protected abstract SelectionHandler<T> CreateSelectionHandler();
/// <summary>
/// Creates a <see cref="SelectionBlueprint{T}"/> for a specific <see cref="DrawableHitObject"/>.