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Make SelectionHandler
abstract to ensure things get implemented
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@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// Creates a <see cref="Components.SelectionHandler{T}"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// </summary>
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protected virtual SelectionHandler<T> CreateSelectionHandler() => new SelectionHandler<T>();
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protected abstract SelectionHandler<T> CreateSelectionHandler();
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/// <summary>
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/// Creates a <see cref="SelectionBlueprint{T}"/> for a specific <see cref="DrawableHitObject"/>.
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