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Move gameplay configuration to interface to allow editor overriding
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@ -6,6 +6,7 @@
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using System;
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using System.Diagnostics;
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using System.Globalization;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Extensions;
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@ -27,7 +28,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Configuration
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{
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[ExcludeFromDynamicCompile]
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public class OsuConfigManager : IniConfigManager<OsuSetting>
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public class OsuConfigManager : IniConfigManager<OsuSetting>, IGameplaySettings
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{
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public OsuConfigManager(Storage storage)
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: base(storage)
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@ -276,6 +277,9 @@ namespace osu.Game.Configuration
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public Func<Guid, string> LookupSkinName { private get; set; } = _ => @"unknown";
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public Func<GlobalAction, LocalisableString> LookupKeyBindings { get; set; } = _ => @"unknown";
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IBindable<float> IGameplaySettings.ComboColourNormalisationAmount => GetOriginalBindable<float>(OsuSetting.ComboColourNormalisationAmount);
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IBindable<float> IGameplaySettings.PositionalHitsoundsLevel => GetOriginalBindable<float>(OsuSetting.PositionalHitsoundsLevel);
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}
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// IMPORTANT: These are used in user configuration files.
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