Update various tests to enable NRT to avoid new inspection failures

This commit is contained in:
Dean Herbert
2022-07-07 17:51:49 +09:00
parent 7ef03dd2cb
commit dd5b127fb5
6 changed files with 44 additions and 53 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Linq;
@ -39,7 +37,9 @@ namespace osu.Game.Tests.Visual.Editing
protected override bool IsolateSavingFromDatabase => false;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private BeatmapManager beatmapManager { get; set; } = null!;
private Guid currentBeatmapSetID => EditorBeatmap.BeatmapInfo.BeatmapSet?.ID ?? Guid.Empty;
public override void SetUpSteps()
{
@ -50,19 +50,19 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new DummyWorkingBeatmap(Audio, null);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => new DummyWorkingBeatmap(Audio, null);
[Test]
public void TestCreateNewBeatmap()
{
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.Value.DeletePending == false);
AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID)?.Value.DeletePending == false);
}
[Test]
public void TestExitWithoutSave()
{
EditorBeatmap editorBeatmap = null;
EditorBeatmap editorBeatmap = null!;
AddStep("store editor beatmap", () => editorBeatmap = EditorBeatmap);
@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.ID)?.Value.DeletePending == true);
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.AsNonNull().ID)?.Value.DeletePending == true);
}
[Test]
@ -160,7 +160,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == firstDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
return beatmap != null
&& beatmap.DifficultyName == firstDifficultyName
@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != firstDifficultyName;
});
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == secondDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
return beatmap != null
&& beatmap.DifficultyName == secondDifficultyName
@ -246,7 +246,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == originalDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
return beatmap != null
&& beatmap.DifficultyName == originalDifficultyName
@ -262,7 +262,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != originalDifficultyName;
});
@ -281,13 +281,13 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("save beatmap", () => Editor.Save());
BeatmapInfo refetchedBeatmap = null;
Live<BeatmapSetInfo> refetchedBeatmapSet = null;
BeatmapInfo? refetchedBeatmap = null;
Live<BeatmapSetInfo>? refetchedBeatmapSet = null;
AddStep("refetch from database", () =>
{
refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == copyDifficultyName);
refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
});
AddAssert("new beatmap persisted", () =>
@ -323,7 +323,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != "New Difficulty";
});
AddAssert("new difficulty has correct name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "New Difficulty (1)");
@ -359,7 +359,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != duplicate_difficulty_name;
});