Move DifficultyRecommender to OsuGameBase

This commit is contained in:
Endrik Tombak
2020-04-14 18:42:00 +03:00
parent ecd40072c4
commit dd6c9173da
2 changed files with 6 additions and 4 deletions

View File

@ -81,8 +81,6 @@ namespace osu.Game.Screens.Select
protected BeatmapCarousel Carousel { get; private set; }
private DifficultyRecommender recommender;
private BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;
@ -104,14 +102,13 @@ namespace osu.Game.Screens.Select
private MusicController music { get; set; }
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores)
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, DifficultyRecommender recommender)
{
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
AddRangeInternal(new Drawable[]
{
recommender = new DifficultyRecommender(),
new ResetScrollContainer(() => Carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,