diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs index eecb8c0bbd..63bc156d2d 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs @@ -101,8 +101,8 @@ namespace osu.Game.Rulesets.Taiko.Mods // If next hit object is strong, allow usage of all actions. Strong drumrolls are ignored in this check. if (playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject is TaikoStrongableHitObject hitObject - && hitObject.IsStrong - && hitObject as DrumRoll == null) + && hitObject.IsStrong + && hitObject as DrumRoll == null) return true; if (CheckValidNewAction(action))