From dd9194b976089afc985589fa3100338b896e1596 Mon Sep 17 00:00:00 2001 From: OpenSauce04 Date: Mon, 27 Feb 2023 13:58:40 +0000 Subject: [PATCH] Code formatting fix --- osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs index eecb8c0bbd..63bc156d2d 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs @@ -101,8 +101,8 @@ namespace osu.Game.Rulesets.Taiko.Mods // If next hit object is strong, allow usage of all actions. Strong drumrolls are ignored in this check. if (playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject is TaikoStrongableHitObject hitObject - && hitObject.IsStrong - && hitObject as DrumRoll == null) + && hitObject.IsStrong + && hitObject as DrumRoll == null) return true; if (CheckValidNewAction(action))