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Fix pushEditor
function running twice on returning to loader
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@ -34,11 +34,14 @@ namespace osu.Game.Screens.Edit
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{
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{
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base.LogoArriving(logo, resuming);
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base.LogoArriving(logo, resuming);
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if (!resuming)
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{
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// the push cannot happen in OnEntering() or similar (even if scheduled), because the transition from main menu will look bad.
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// the push cannot happen in OnEntering() or similar (even if scheduled), because the transition from main menu will look bad.
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// that is because this screen pushing the editor makes it no longer current, and OsuScreen checks if the screen is current
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// that is because this screen pushing the editor makes it no longer current, and OsuScreen checks if the screen is current
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// before enqueueing this screen's LogoArriving onto the logo animation sequence.
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// before enqueueing this screen's LogoArriving onto the logo animation sequence.
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pushEditor();
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pushEditor();
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}
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}
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}
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private void pushEditor()
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private void pushEditor()
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{
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{
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