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Use GetEndTime in Taiko and Mania
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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Objects
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ApplyDefaultsToSelf(controlPointInfo, difficulty);
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// This is done here since ApplyDefaultsToSelf may be used to determine the end time
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SampleControlPoint = controlPointInfo.SamplePointAt(((this as IHasEndTime)?.EndTime ?? StartTime) + control_point_leniency);
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SampleControlPoint = controlPointInfo.SamplePointAt(this.GetEndTime() + control_point_leniency);
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nestedHitObjects.Clear();
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