Use GetEndTime in Taiko and Mania

This commit is contained in:
Huo Yaoyuan
2019-12-14 18:02:56 +08:00
parent e96723434c
commit ddb2cfc46d
5 changed files with 7 additions and 11 deletions

View File

@ -3,7 +3,6 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Scoring;
@ -38,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
base.CreateNestedHitObjects();
if (IsStrong)
AddNested(new StrongHitObject { StartTime = (this as IHasEndTime)?.EndTime ?? StartTime });
AddNested(new StrongHitObject { StartTime = this.GetEndTime() });
}
public override Judgement CreateJudgement() => new TaikoJudgement();