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Use GetEndTime in Taiko and Mania
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@ -3,7 +3,6 @@
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Scoring;
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@ -38,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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base.CreateNestedHitObjects();
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if (IsStrong)
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AddNested(new StrongHitObject { StartTime = (this as IHasEndTime)?.EndTime ?? StartTime });
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AddNested(new StrongHitObject { StartTime = this.GetEndTime() });
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}
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public override Judgement CreateJudgement() => new TaikoJudgement();
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