Use GetEndTime in Taiko and Mania

This commit is contained in:
Huo Yaoyuan
2019-12-14 18:02:56 +08:00
parent e96723434c
commit ddb2cfc46d
5 changed files with 7 additions and 11 deletions

View File

@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Beatmaps;
@ -39,9 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{
TaikoHitObject h = Beatmap.HitObjects[i];
IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
double endTime = h.GetEndTime();
switch (h)
{