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Unbind bindable lists for general safety
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@ -20,6 +20,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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{
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base.LoadBeatmap(beatmap);
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base.LoadBeatmap(beatmap);
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controlPointGroups.UnbindAll();
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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{
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@ -27,6 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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{
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base.LoadBeatmap(beatmap);
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base.LoadBeatmap(beatmap);
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controlPointGroups.UnbindAll();
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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{
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