Unbind bindable lists for general safety

This commit is contained in:
Bartłomiej Dach
2020-11-07 20:59:41 +01:00
parent e078b78dcc
commit ddbd6df24d
2 changed files with 2 additions and 0 deletions

View File

@ -20,6 +20,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{ {
base.LoadBeatmap(beatmap); base.LoadBeatmap(beatmap);
controlPointGroups.UnbindAll();
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups); controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((sender, args) => controlPointGroups.BindCollectionChanged((sender, args) =>
{ {

View File

@ -27,6 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
base.LoadBeatmap(beatmap); base.LoadBeatmap(beatmap);
controlPointGroups.UnbindAll();
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups); controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((sender, args) => controlPointGroups.BindCollectionChanged((sender, args) =>
{ {