Use LongRunningLoad on network load components

This commit is contained in:
Dean Herbert
2019-11-01 19:40:45 +09:00
parent 036e67bbc2
commit ddd58ea3da
3 changed files with 3 additions and 0 deletions

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics.Textures;
namespace osu.Game.Beatmaps.Drawables
{
[LongRunningLoad]
public class BeatmapSetCover : Sprite
{
private readonly BeatmapSetInfo set;