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https://github.com/osukey/osukey.git
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Merge branch 'master' into transformers-per-skin
This commit is contained in:
116
osu.Game.Tests/Skins/TestSceneBeatmapSkinLookupDisables.cs
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116
osu.Game.Tests/Skins/TestSceneBeatmapSkinLookupDisables.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Skins
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{
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[TestFixture]
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[HeadlessTest]
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public class TestSceneBeatmapSkinLookupDisables : OsuTestScene
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{
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private UserSkinSource userSource;
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private BeatmapSkinSource beatmapSource;
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private SkinRequester requester;
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[Resolved]
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private OsuConfigManager config { get; set; }
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Add(new SkinProvidingContainer(userSource = new UserSkinSource())
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.WithChild(new BeatmapSkinProvidingContainer(beatmapSource = new BeatmapSkinSource())
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.WithChild(requester = new SkinRequester())));
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});
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[TestCase(false)]
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[TestCase(true)]
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public void TestDrawableLookup(bool allowBeatmapLookups)
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{
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AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
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string expected = allowBeatmapLookups ? "beatmap" : "user";
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AddAssert($"Check lookup is from {expected}", () => requester.GetDrawableComponent(new TestSkinComponent())?.Name == expected);
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestProviderLookup(bool allowBeatmapLookups)
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{
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AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
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ISkin expected() => allowBeatmapLookups ? (ISkin)beatmapSource : userSource;
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AddAssert("Check lookup is from correct source", () => requester.FindProvider(s => s.GetDrawableComponent(new TestSkinComponent()) != null) == expected());
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}
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public class UserSkinSource : LegacySkin
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{
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public UserSkinSource()
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: base(new SkinInfo(), null, null, string.Empty)
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{
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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return new Container { Name = "user" };
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}
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}
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public class BeatmapSkinSource : LegacyBeatmapSkin
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{
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public BeatmapSkinSource()
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: base(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, null, null)
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{
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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return new Container { Name = "beatmap" };
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}
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}
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public class SkinRequester : Drawable, ISkin
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{
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private ISkinSource skin;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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this.skin = skin;
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}
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public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
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public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => skin.FindProvider(lookupFunction);
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}
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private class TestSkinComponent : ISkinComponent
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{
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public string LookupName => string.Empty;
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}
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}
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}
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@ -143,6 +143,25 @@ Line after image";
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});
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}
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[Test]
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public void TestTableWithImageContent()
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{
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AddStep("Add Table", () =>
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{
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markdownContainer.DocumentUrl = "https://dev.ppy.sh";
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markdownContainer.Text = @"
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| Image | Name | Effect |
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| :-: | :-: | :-- |
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|  | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
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|  | (激) Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
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|  | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
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|   | (喝) Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
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|  | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
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|  | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
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";
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});
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}
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private class TestMarkdownContainer : WikiMarkdownContainer
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{
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public LinkInline Link;
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@ -2,11 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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@ -21,6 +24,45 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestCase(true)]
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public void TestNonPadded(bool hasDescription) => createPaddedComponent(hasDescription, false);
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[Test]
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public void TestFixedWidth()
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{
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const float label_width = 200;
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AddStep("create components", () => Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new NonPaddedLabelledDrawable
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{
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Label = "short",
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FixedLabelWidth = label_width
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},
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new NonPaddedLabelledDrawable
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{
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Label = "very very very very very very very very very very very long",
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FixedLabelWidth = label_width
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},
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new PaddedLabelledDrawable
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{
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Label = "short",
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FixedLabelWidth = label_width
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},
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new PaddedLabelledDrawable
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{
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Label = "very very very very very very very very very very very long",
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FixedLabelWidth = label_width
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}
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}
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});
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AddStep("unset label width", () => this.ChildrenOfType<LabelledDrawable<Drawable>>().ForEach(d => d.FixedLabelWidth = null));
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AddStep("reset label width", () => this.ChildrenOfType<LabelledDrawable<Drawable>>().ForEach(d => d.FixedLabelWidth = label_width));
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}
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private void createPaddedComponent(bool hasDescription = false, bool padded = true)
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{
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AddStep("create component", () =>
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