Merge branch 'master' into transformers-per-skin

This commit is contained in:
Salman Ahmed
2021-06-10 11:58:52 +03:00
64 changed files with 611 additions and 238 deletions

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@ -0,0 +1,116 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Skins
{
[TestFixture]
[HeadlessTest]
public class TestSceneBeatmapSkinLookupDisables : OsuTestScene
{
private UserSkinSource userSource;
private BeatmapSkinSource beatmapSource;
private SkinRequester requester;
[Resolved]
private OsuConfigManager config { get; set; }
[SetUp]
public void SetUp() => Schedule(() =>
{
Add(new SkinProvidingContainer(userSource = new UserSkinSource())
.WithChild(new BeatmapSkinProvidingContainer(beatmapSource = new BeatmapSkinSource())
.WithChild(requester = new SkinRequester())));
});
[TestCase(false)]
[TestCase(true)]
public void TestDrawableLookup(bool allowBeatmapLookups)
{
AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
string expected = allowBeatmapLookups ? "beatmap" : "user";
AddAssert($"Check lookup is from {expected}", () => requester.GetDrawableComponent(new TestSkinComponent())?.Name == expected);
}
[TestCase(false)]
[TestCase(true)]
public void TestProviderLookup(bool allowBeatmapLookups)
{
AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
ISkin expected() => allowBeatmapLookups ? (ISkin)beatmapSource : userSource;
AddAssert("Check lookup is from correct source", () => requester.FindProvider(s => s.GetDrawableComponent(new TestSkinComponent()) != null) == expected());
}
public class UserSkinSource : LegacySkin
{
public UserSkinSource()
: base(new SkinInfo(), null, null, string.Empty)
{
}
public override Drawable GetDrawableComponent(ISkinComponent component)
{
return new Container { Name = "user" };
}
}
public class BeatmapSkinSource : LegacyBeatmapSkin
{
public BeatmapSkinSource()
: base(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, null, null)
{
}
public override Drawable GetDrawableComponent(ISkinComponent component)
{
return new Container { Name = "beatmap" };
}
}
public class SkinRequester : Drawable, ISkin
{
private ISkinSource skin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
this.skin = skin;
}
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => skin.FindProvider(lookupFunction);
}
private class TestSkinComponent : ISkinComponent
{
public string LookupName => string.Empty;
}
}
}

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@ -143,6 +143,25 @@ Line after image";
});
}
[Test]
public void TestTableWithImageContent()
{
AddStep("Add Table", () =>
{
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
markdownContainer.Text = @"
| Image | Name | Effect |
| :-: | :-: | :-- |
| ![](/wiki/Skinning/Interface/img/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
| ![](/wiki/Skinning/Interface/img/hit300g.png ""Geki"") | (激) Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
| ![](/wiki/Skinning/Interface/img/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
| ![](/wiki/Skinning/Interface/img/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | (喝) Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
| ![](/wiki/Skinning/Interface/img/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
| ![](/wiki/Skinning/Interface/img/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
";
});
}
private class TestMarkdownContainer : WikiMarkdownContainer
{
public LinkInline Link;

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@ -2,11 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
@ -21,6 +24,45 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestCase(true)]
public void TestNonPadded(bool hasDescription) => createPaddedComponent(hasDescription, false);
[Test]
public void TestFixedWidth()
{
const float label_width = 200;
AddStep("create components", () => Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new NonPaddedLabelledDrawable
{
Label = "short",
FixedLabelWidth = label_width
},
new NonPaddedLabelledDrawable
{
Label = "very very very very very very very very very very very long",
FixedLabelWidth = label_width
},
new PaddedLabelledDrawable
{
Label = "short",
FixedLabelWidth = label_width
},
new PaddedLabelledDrawable
{
Label = "very very very very very very very very very very very long",
FixedLabelWidth = label_width
}
}
});
AddStep("unset label width", () => this.ChildrenOfType<LabelledDrawable<Drawable>>().ForEach(d => d.FixedLabelWidth = null));
AddStep("reset label width", () => this.ChildrenOfType<LabelledDrawable<Drawable>>().ForEach(d => d.FixedLabelWidth = label_width));
}
private void createPaddedComponent(bool hasDescription = false, bool padded = true)
{
AddStep("create component", () =>