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Further refactoring. I think this may have polluted the FooterButton too much. Not sure what to do about the centering.
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@ -56,7 +56,8 @@ namespace osu.Game.Screens.Select
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}
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}
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protected FillFlowContainer TextContainer;
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protected FillFlowContainer ButtonContentContainer;
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protected readonly Container TextContainer;
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protected readonly SpriteText SpriteText;
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private readonly Box box;
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private readonly Box light;
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@ -80,24 +81,35 @@ namespace osu.Game.Screens.Select
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EdgeSmoothness = new Vector2(2, 0),
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RelativeSizeAxes = Axes.X,
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},
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TextContainer = new FillFlowContainer
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new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Direction = FillDirection.Horizontal,
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Shear = -SHEAR,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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SpriteText = new OsuSpriteText
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ButtonContentContainer = new FillFlowContainer
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{
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Size = new Vector2(100 - SHEAR_WIDTH, 50),
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Shear = SHEAR,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Direction = FillDirection.Horizontal,
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Shear = -SHEAR,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Horizontal = SHEAR_WIDTH / 4 },
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Children = new Drawable[]
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{
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TextContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(100 - SHEAR_WIDTH, 50),
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Child = SpriteText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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},
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},
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},
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AutoSizeAxes = Axes.Both,
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// Margin = new MarginPadding { Left = 70, Right = 14 }
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},
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};
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}
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